gribble said:
New Zombie said:
if it is the use of the term talent then isn't it simply a semantic problem? if it were called the Adversary Difficulty Modifier but mechanically exactly the same would there still be a problem?
Exactly - it's the fact that it's a talent (which already has a well defined term in the game, which this doesn't fit into) which makes it feel cludgy. I don't necessarily have a problem with different rules for PCs & NPCs, but if it's a NPC thing only that is intended to replace other defensive talents, then I think it'd be better represented as an Adversary universal rule - the default being 1 for henchmen and 2 for nemeses, with the option to adjust for particularly powerful or weak opponents.
Not only is that (IMO) cleaner than making it a talent, but it's also simpler on the GM.