LethalDose said:
There are 2 bad reasons that [my] players feel they are forced to take new specs
- Game the system to get dedication talents
- Reduce the now redonkulous OOC skill training costs
I think this may be a gaming paradigm issue at work, here.
For instance, given the actual rules mechanics, it doesn't seem that characteristics in this game are anywhere near the end-all, be-all that attributes are in d20 systems, which I think should obviate the need to
want
to game the system to pick up dedication talents. Admittedly, that can be a hard thing to wrap one's head around if that's not what one is used to, but it seems to be the case here.
The same can be said about in-class skill training. Realistically speaking, how many skills do you need or want a character to be able to train in? For most concepts, I don't think it should need to be that many. And if a player is only happy with the notion of being good at absolutely everything, then why
shouldn't
that cost a lot to be good at?