This question is probably redundant, but the search engine is horrible to find anything. My group has really debated how to 100% go about this.
Say you have 5 players (4 Hero 1 OL) so a Master Skeleton Archer has +2 Pierce +2 Range and Undying for Skills. The targeted hero has 2 Armor (items included) & 12 Wounds
Say the Archer rolls enough range and hits for 4 Wounds
How exactly does Pierce get rolled into this? 2 Damage ignores armor so it hits and the hero loses 2 Wounds automatically are taken away. Does the other 2 Damage now get factored against the 2 armor, or has the armor already been used up for the entire roll? would the hero end with 10 Wounds or 8 Wounds?
I know that Shields can respectively counter 1 rank of Pierce for each Wound a shield can block. so I'm not putting that into this example.
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My other question is just a general one.
We've played Descent about 8 times so far, adjusting things to our House Rules here and there after each game. And yet, the heroes have never actually won a game. Most of the time they lose 1-3 Area's before the Boss/goal. I've figured out some reasons why it fails, but other times it just doesn't seem to add up. It makes our group feel like either the OL or Heroes are doing something wrong somewhere.
Most of the time it ends when we are trying to get around a corner, or when we are venturing into a newly revealed area so the OL spawns stuff in the last room we were in resulting in being sandwiched most of the time.
Any special things anyone's figured out?