Right.
Keeping the career skills is an option - I'm pro removing them, but I'm not going to make a big issue out of it. Its just that I find career skills to be limiting and more of an obstacle than anything else - with a few exceptions of course. I prefer the old WEG normal skill, specialisation of a skill - and then the real expensive and hard to get advanced skills (I think it was called that anyways). Akin of RMSS' occupational, everyman, normal and restricted skills…
Either way, I think non-career skills (if these are kept) should cost 5 x rank bought +5, as opposed to 10 x rank bought.
Additionally I think that specs beyond the first three could cost more, particularly if keeping career skills… and if we tie in talent tree combination "perks" or something… I like that idea, although I have no idea of how to implement it without breaking things.
Either way, keeping career skills or not, I think this idea - created by you guys not me I'm just plugging for it and trying to sum it up in some way - is really good. I have yet to read up on the overhaul of talents trees thread properly. Although it does address a related issue that is definitely needed, with this change or even if the game stays within its current box of careers and stuff.