dreddwulf1 said:
True enough on not getting hit, and it might be nice to keep it simple so that a character can use the sense ability to simply DODGE the darn bolts. Nobody seems to have checked that option yet.
As for lightsaber combat, I hope so. Call me Saber-lover, but I like 'em. Fugitive or otherwise, bringing a proverbial knife to a gun-fight and kicking butt with it is just plain fun!
I imagine we'll start seeing blaster deflection rules as we get closer to Force & Destiny.
As lots of other folks have noted, FFG appears to be going for an Original Trilogy feel for Edge of the Empire, and going by the movies, the only time we saw blaster deflection and reflection in combat, was Return of the Jedi, where Luke was pretty much a Jedi Knight in all but name. Even in the Prequel Trilogy, we really only saw blaster deflection/reflection being done by people that were either at Jedi Knight level of ability or better.
A deliberate design choice was made to not let the PCs be able to become Jedi Knights or other highly-proficient Force-users, and that is going to result in some abilities simply not being available to the PCs until much later in the product line.
Personally, I'm thinking Blaster Reflection would be a talent found under a Jedi specialization(s) rather than a separate Force Power or bend-out of the Sense Power. Could probably add it to the Force specializations for Sith as well. Don't know enough about Jensaarai to determine whether they should or shouldn't be able to reflect blaster fire.
Perhaps mechanics-wise, the Blaster Reflection talent would trigger if the foe rolls a certain number of Threats on their attack roll. It would certainly make that Deflect quality that much sweeter… once the PCs have a way to get access to it (which I'm thinking would also be a talent, to let the Jedi character add the Defensive and Deflect quality to their lightsaber when wielding it).