The set-up: A group I am DMing is attempting to acquire a smuggling ring that runs out of a space station. They have already captured the smuggler's flagship (a frigate) and are attempting to take over the space station. The frigate in question has had its bridge and void drive damaged and its life sustainer destroyed, and has a good amount of hull damage. Simply put, it's a fixer-upper.
However, the void-master character has a plan: use the plasma engines to make the frigate into a missile, and drive the ship into the station, and teleport away (the groups original ship as a teleportarium). I have a few questions as to this plan:
- A frigate is a huge ship, and having only one person run the ship seems… impossible. Is there a minimum number of crew needed to make a ship function?
- Assuming that there needs to be a crew to pilot the thing, is it okay if the crew wears void suits to protect them from the lack of oxygen?
- Supposing the plan does work, would the station be completely destroyed, or still useable afterwards?