The Hunt for Gollum
The Hunt Begins
Setup: Reveal 1 card per player from the encounter deck, and add it to the staging area.
Signs of Gollum. Guarded.
Signs of Gollum. Guarded.
The East Bank. Threat 3
Gladden Fields. Threat 3
GG
From the FAQ:
(1.01) Encounter Keywords
Surge, Doomed, and Guarded keywords should be resolved any time the card on which they occur enters play, including during setup.
This is, to put it bluntly, a stupid ruling, in that it creates totally unwinnable situations in opening startups. And what's more, it would be incredibly easy to fix: either get rid of randomize setups (which are a recipe for wildly varying difficulty), or give players a chance to "mulligan" by reshuffling and starting over if two or more Guarded or Surge cards show up in the starting setup (I rather suspect that most players already do just that.)
I'm not expecting the developers to fix all of the problems with the design of this game. But it would be nice to see some indication - any indication, really - that the developers are at least aware of the won-or-lost-within-the-first-three-rounds tendency that seriously cripples this game, and make some sort of effort to work on fixes for it.