1) Shooting in close combat. My understanding is that you can't. To me this makes sense—coming from a WH40k wargaming background I was always under the impression that shooting was factored into the close combat rolls and for example having a pistol counts as a second close combat weapons so you get +1 attacks. The problem is several people in the party are wanting to try and make point blank shots during melee, and when I tell them they can't and need to disengage I'm having a difficult time explaining to them why they need to do that. And then they disengage (for a full round) and of course as the GM, I'm like uh, what would this guy do… and so he steps forward and re-engages in close quarters combat. what do you guys think? do any of you play with house rules that let people fire during close combat? Maybe provoking some sort of attack of opportunity or taking huge penalties? If not what's a good way to explain to my players why I'm not letting them do that?
2) Multiple attacks. In the wargaming game, having multiple close combat weapons gives you more attacks. In many other role playing games as you advance in level you gain more attacks per round. Is there such a thing in RT? Did I just read over it somehow
Thanks in advance!