Missing cards

By Schiott, in Strategy and deck-building

http://www.fantasyflightgames.com/edge_news.asp?eidn=3404

Have any of you tried these two decks in a two-player game? I really like the idea, and I want to try them out, but:

1) There are three Dwarven Tombs and we "only" have two Core Sets.

2) The second deck contains only 48 cards (including the "extra" Tomb), so they either counted incorrectly, or one line's (or maybe even two are) missing from the deck list.

These two problems are easy to solve, if you can find the ultimate card to add. Three copies of that single card will fix everything! Now, I only need to find out what that card is…

Any suggestions?

Dwarven Axe: tactics attachment - has the upset of being restricted.

Hail fo Stones: tactics event;

Miruvor: Spirit attachment - it's a little bit out of theme;

Ancient Mathom: spirit attachment - to boost your card draw

CJMatos said:

Dwarven Axe: tactics attachment - has the upset of being restricted.

Hail fo Stones: tactics event;

Miruvor: Spirit attachment - it's a little bit out of theme;

Ancient Mathom: spirit attachment - to boost your card draw

I'm extremely thankful! I think we'll initially go for the Dwarven Axe because it's the only real "dwarven" card of the lot. If we want to mix it up, we now have a few other options as well.

Thank you!

If any questions surge, feel free to ask.