Has anyone had any luck making the cyborg faction work? I find every deck I play wants 3 Diesel, 3 Wildfyre and 2-3 Aesop's Pawn Shop which is too much influence for Cyborg. The extra draw is really important but you want ways to get rid of Wildfyre when you're making key runs late, because you want the extra actions for many of the powerful Heimdahl style of ICE. I think this will get somewhat better when you have decent ways to break code in faction for Cyborg.
This is what I've come up with so far:
Programs: (10)
2 Aurora
2 Ninja
3 Sneakdoor Beta
1 Femme Fatale
1 Gordion Blade (2)
1 Crypsis
Hardware: (4/14)
3 Desperado
1 Lemuria Codebreaker
Locations: (6/20)
3 Wyldside (9/11)
3 Crash Space
Event: ( 19 / 39)
2 Diesel (4/15)
2 Special Order
3 Infliltration
3 Sure Gamble
3 Inside Job
3 Account Siphon
3 Easy Mark
Resource: (6/ 45)
3 Bank Job
3 Armitage Codebusting
To be honest I'm struggling to find the last 5 cards, Lemuria Codebreaker is unreliable and some of the 3 of's that can't be duplicated I'd rather have 2. There are some cards I like a lot here, but I dislike having only 2 diesel, not having pawn shop and the serious lack of options to round out the deck. If Cyborg ever gets a good code gate breaker they can get the extra diesel in and a few more solid cards would make the deck interesting?
How do you handle what was considered the weakest faction at gencon?