protons - your thoughts?

By bullyboy, in X-Wing

AngryMojo said:

Hellfury said:

I am attracted to them, as an electron

Are you positive about that?

Admiral Ackbar counseled me not to answer that question because…

Atrapitis.gif

DavicusPrime said:

You have a point. Torps have always been meant to be fairly slow but powerful missile weapons, hitting a dodgy little TIE should be difficult. I still like the idea of putting them on a Y-wing though. X-Wings seem to be much better suited to dog fighting all the little gits. the Y-Wing is a distraction unit rather than a TIE hunter. The Ion cannon tends to discourage TIEs sticking close in and they're fairly slow, so I figure they'll have more opportunity to use them and it sure beats their Fire Power of 2. especially at Range 3.

I'll post again after I get some practical experience with them to see what they can do.

-DavicusPrime

Torpedos have their place. You have to tip the odds in your favor. If you want to see Torps do some truly silly damage, give this squad a try:

  • Wedge Antilles, Squad Leader, 1 Proton Torpedo
  • Horton Salm, R5-K6, 2x Proton Torpedos, Ion Cannon
  • Rookie Pilot

The opening salvo is devastating. Use Squad Leader on the Rookie to hopefully soften up a target (1 damage is probably all you can count on him for, if that). Then let the Torps on Wedge and Horton fly. More often than not, you're going to score a kill. On a good day, you'll get close to two right off the bat.

If you want to play the slow game, you can get your Target Locks then wait for a later opportunity to Torp with a Focus. Horton has a reasonable chance of getting that free Lock from R5-K6, so you might consider having him go after a thicker target, like Vader or a Y-wing, and Torp it twice.

This squad is amazing in a Rebel vs. Rebel match. You can easily score a kill in the first salvo by focusing fire, and any Rebel player will tell you that losing a ship early is devastating.

A Y-Wing with Horton and Two Protons and an Ion Cannon? That seems like a major points dump.

Please don't mind my previous post, I've tried to edit it to come out clean four times and it continues to put everything quotes.

There are a lot of points invested in Horton, but he's tailor made to maximize the efficiency of Torpedos. And even after they're expended, his Ion Cannon gets a boost if you can manage his range to target well.

Also, you're looking at an early kill, so the point swing will be well worth the expenditure.

This squad's downside is that it's completely reliant on that early kill to gain tempo. If you don't get it, you're in for a rough fight.

Tawnos said:

There are a lot of points invested in Horton, but he's tailor made to maximize the efficiency of Torpedos. And even after they're expended, his Ion Cannon gets a boost if you can manage his range to target well.

Also, you're looking at an early kill, so the point swing will be well worth the expenditure.

This squad's downside is that it's completely reliant on that early kill to gain tempo. If you don't get it, you're in for a rough fight.

It is a squad that forces an Alpha Strike mentality in either side. Horton needs to succeed before the opponent does, because I feel a halfway aware player would know he is a valuable target to focus upon and remove.