Ok, next door (http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=149&efcid=46&efidt=719238) there has already been some discussion about the Edge of the Empire Beginner Game and how the concept of an easy entry point to the game might be transfered to WFRP. There are some beginner boxes out there (for DnD or Pathfinder, for example). Could that work for WFRP, 3e? Should it be done, and if yes, how? Or is it too late? I noticed that Paizo has put up a free "transition" PDF for its Beginner Box. It's intended to ease the step between the rules-light B-Box and the 500+pages core rules - and it even tells the GM how to adapt adventures modules so they can use them with the rules-light version. And it demonstrates this with a free adventure… Bravo! That's really neat. 
I'd like to see something similar for WFRP3.
So, what do think should be included in the box, what might be left out - and how can the transition to the full (and expensive) rules be softened?


