STARTING APTITUDES, TALENTS,
AND MODIFIERS
Characteristic Bonus: +5 Perception
Starting Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Perception
Start ing Skills: Awareness, Stealth, Survival
Starting Talents: Deadeye Shot, Heightened Senses (Sight)
or
Light Sleeper, Weapon Training (Las, Solid Projectile).
Specialist Equipment: Good Craftsmanship Long-Las or Good Craftsmanship Sniper Rifle with Telescopic Sight, Chameleoline Cloak, 2 Demolition Charges
or
2 Smoke Grenades
Wounds: 8+1d5
I was tired of the only solid sniper option being a Space Hobbit. Let's see how this works? I think this would count as a Guardsmen spec, not a Support.