Imperial Strategies - how to avoid losses?

By Daveydavedave, in X-Wing

aight the lv99 necromancer needs to go back to diablo2.... 2012? that has to be a necro record lol

15 minutes ago, Vineheart01 said:

aight the lv99 necromancer needs to go back to diablo2.... 2012? that has to be a necro record lol

It's not, @Boba Rick necro-ed the first thread in the forum about a week ago.

Guess zombie threads never die; especially when they kinda hit the mark again......"brains!"

It's kind of weird that this topic has sort of come back. It was brought up in the 2017 Gencon Results thread that one of the reasons we don't really see Imperials in the top 16 of these sort of events is that MoV is too punishing for them since they are the atrittion faction. How often is RAC not gonna give up half his points? Quickdraw goes down swinging, but it DOES go down... uh, so to speak.

Whereas you see more of them higher up in smaller tournements because there are less games for that MoV to really matter.

So it brings back the question how do Imperials manage to make it in high-game championships without MoV biting them in the ***?

A Black Squadron TIE swarm with crack shot can still ruin your day...

On 9/20/2012 at 10:05 AM, Daveydavedave said:

Ties can be extremely fragile. The slightly more expensive ties with offensive abilities (like Backstabber or Howlrunner) are pretty vulnerable to getting focused (both focus actioned and focus fired) and picked off early in the game.

What are your tricks and strategies for keeping Imperial pilots in the game?

Is attrition the name of the game for the Imperial squadron?

I have one thought: Expert Handling is great on anyone who can use the elite pilot upgrade cards because it shuts down target locks (and torpedoes). However most tie pilots can't get elite upgrades.

Expert Handling is a horribly designed card.

Barrel Roll is nice, but getting stress along with it is stupid. Likewise, the ships that already have native barrel roll will be unlikely to want to spend 2 pts just to throw target locks off.

If I were doing it I would split it like this:

Expert Handling: 2pts

EPT: Add Barrel-Roll to your action Bar. If you are a large ship, add a stress token any time you take a barrel roll action.

Electronic Countermeasures: 0pts

Mod: You may remove a Red Target Lock when you Boost or Barrel Roll

And while we're at it, lets fix Engine Upgrade!

Engine Upgrade:

Small Ship- 2pts

Large Ship- 4pts

Add Boost to your action bar.

Because small ships greatly overpay for boost, while large ships should still pay at least 4 pts for it.