Venthrac said:
I'll be running this adventure on Saturday of this week. I'm going to run it without Obligation, and so the PCs will be limited to 500 starting credits and the base 100 xp to spend on starting advances. I'm curious to see how that affect the balance of the scenario as compared to what the rest of you have described. There will be no auto-ire weapons in my version of Crates of Krayts, for example, because none of the PCs will be able to afford one. That should cure the "mowing down minions" issue, if nothing else.
The bounty hunter in my game was the only one to not get extra obligation for money, and it honestly made it a little hard for him to purchase Ranged (heavy) weapons. However, the good side was he went with a slugthrower and has basically turned his character into a cowboy.