M. Bison

By TheBat, in UFS Deck Building

****** M. Bison

Stack:

4x**** M. Bison

Attacks:

4xWild Storm
4xSomersault Skull Driver
4xIchi no Tachi
4xShredding Vibrato
4xPsyco Crusher EXTRA

Foundations:

2xCursed Blood
4xBitter Rivals
4xTotal Global Domination
4xThe Gorgeous Team
4xPast Shrouded in Mystery
4xChester's Backing
4xFree Will (this card is in here as a filler until I get my hands on some BRTs. I have a long wait ahead of me.)

Actions:

4xRejection

Assets:

2xThe Evil-Doer Destroyer

Splits:

4xCharismatic

So how does it look?

is this or the domination version (i can't remeber which one is 6)

It is the newest version that came out in Warrior's Dream

TheBat said:

It is the newest version that came out in Warrior's Dream

okay. i would realy sugest you throwing in 4 copies of the promo. he is realy good, and stacks well with wariors dream bison.

Wow good call. Yeah I will try that and see how it works. Looks really solid to me!

i would also try taking out 8 atacks (m. bison's jumping kick and dash low in my opinion) and adding brts, (if you have them) the anti k, and biliad player.

BRTs, the hard parts is getting my hands on some.

TheBat said:

BRTs, the hard parts is getting my hands on some.

you don't need them to use this deck, they just help.

Yeah, when block three comes around I am going to make it a Evil/Death deck. Basically the theme will be canceling everything my oppent tries.

I rebuilt this deck to be block 3. Thoughts?

Well you could try the Promo Lilith as Sideboard Character

Gorgeous teams to return you charimatics when you blow them up, also the actions final confrontation and begin anew come to mind

any idea what I should take out for Gorgeous team and final confrontation?

tbh i dont know if you need 4 Charismatic...i mean yes theyre awesome but theyre unique meaning Olcadans has a field day with 4 of them

and you could also sideboard the Tsuji Hayates...with all the other destruction you have you may not even need those in the main deck..i havent played it so idk but just by looking

Well I don't know if you need 4 charismatics. I mean it's awesome and all dude, but it's unique. Also Owl Face will probably be a problem. Then also if you want it for the form ability rember that your blowing up 2 things in your staging area as well, or it could end up being a dead draw. You could probly scratch the Tsuji Hayates because you got plenty of destruction already. Also BRT and Expelled humanity are the same thing basically, you could try and cut back on one. Also with past shrouded in mystery, gorgoeus team will be usefull to bring it back.

Then like I said earlier, A female like the promo lilith would be a good sideboard choice because she will give you the ability to pull back you actions and assets with gorgeous team

I had an idea for a Bison deck, but it's completely different from your's. I don't want to come in here with a condescending tone, so I'll ask if you liked to hear me about before I start spewing off ideas.

Hey go for it. Maybe I'll hear an idea I think is genius.

Well, I was thinking going with Milkman Bison:: and going more for an Earth and Order build.

That would give you access to cards such as:

  • Dancing Battle Kabuki to fuel your Psycho Crusher EXTRA as well as draw power
  • you get both Aquakinesis and The Bigger They Are... for more draw power
  • Personal Style helps to benefit your blocks more which you could supplement with Kuzryu Reppa for more Personal Style and card draw fun
  • Distractible helps to protect against damage reduction as well as Rejection
  • Amy's Assistance gives you asset commital and damage reduction on your end
  • For attacks, you have access to both High Plasma Beam which can be used as a psuedo-kill card, and you get Gama Jikou, which is an often overlooked card. Sure, it's a 2-check (which you can couple with Psycho Crusher EXTRAs Enhance) and it also gives you draw or momentum generation, depending on what your opponent chooses.
  • Program Malfunction to commit problem foundations during your turn.
  • You still get to keep Tag Along.


If you splash off of Earth, you get:

  • Huge Wrestling Army which is card draw and damage pump. (I just like this card)
  • Blinding Rage
  • Inhuman Perception to stop Responses.

If you splash off of Order, you get:

  • Makai High Noble
  • Chinese Boxing to commit problem cards on either turn.
  • Natural Leader as a form of momentum generation.
  • Aim High can be used to clear your card pool of blocks and be another form of momentum generation.
  • As you already have, Forethought adds more to the control checking hacking (and High Plasma Beam).
  • Mega Spike is one of those attacks I really like. It's a really cheap attack, a throw, and can be tacked onto the end of an attack line and Personal Style boosted.

Evil and Order give you:

  • Charismatic to also help stop Responses and blow up problem foundations.
  • Blood Runs True. To be honest, I hate this card, and I don't like to suggest it to people because it's one of those "hard-to-get-card" cards.
  • If you would rather, you can run Expelled Humanity in place of Blood Runs True. Sure, it's not quite as potent as Blood Runs True, but it's a cheap alternative that you can actually afford (and it has a Bison Response!).
  • If you're going to run Blood Runs True and/or Expelled Humanity, both Transference and Evil Plans can help to supplement the control check manipulation.

Earth and Evil gives you:

  • Revenant's Calling to help commit problem foundations and assets.
  • Glare from the Abyss can help to allow you to force attacks through and helps to set up High Plasma Beam shenanigans as well as being a tasty 1/6.
  • The Ways of Punishment acts similarly to Glare from the Abyss in that it helps force attacks through, and if you're running other card draw, the discard is less painful.
  • As for attacks, the only real noticeable one to me is Gaishiki Lunar Rebellion to take out those pesky assets (Defender), but the lack of a block makes doesn't help Personal Style. It's 2 check does combo well with Psycho Crusher EXTRA.
  • The only other attack I would suggest is Reverse Flayer. It helps to increase damage output (which you can use Expelled Humanity/Glare from the Abyss/other methods) to push through. It's also a 2 check WITH a block.


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Time for criticism on the deck as is.

I feel like you have way too many attacks. You're sitting on twenty attacks right now. I'm going to overgeneralize for the time being and say that this deck is a control deck. Control decks run so few attacks, that with your deck the way it is right now, will suffer from bad checks on build turns.

The foundation base seems to be here and there. Yes, you do have cards that destroy cards in your opponent's staging area (I'm going to assume that's to combo with M. Bison's Fierce Punch), but they seem to be too high on the difficulty curve for too situational of an effect. Sure, Shrouded in Mystery helps to take care of your opponent's enhances (and yes, I do realize that answers to Enhances are sparse), but there are other ways of preventing their enhances, like using Blood Runs True/Expelled Humanity to keep those cards from ever hitting their staging area. I would rather run Oral Dead than Instant Success. Instant Success is a 3/4 that lets their Form still go through. I understand that in the long run it blows it up, making more work for them, but Oral Dead is a 2/5 that helps to prevent the form time and time again. You have sixteen foundations right now, with a difficulty of 3 or higher, and no foundations with a difficulty of less than 2. The difficulty curve just seems way too high for my tastes.

The attack base as is seems too costly as well. All of your attacks are at least 5 difficulty, with eight of them being 2 checks. Shadow Blade and Tsuji Hayate are both good cards in their own right, but they benefit more from having M. Bison's Fierce Punch in the card pool. Now they're at 6 difficulty, meaning you need to at the very least, commit one foundation to play it. Akuma's Shoryureppa just doesn't seem worth it in this deck. It's too costly, and IF you do happen to blow foundations up, there's less of a need to commit ALL of their foundations for your two momentum, which could go to better use for your multiples.

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I'm done for now. I realize that I've either missed points or flat out given flawed reasonings, but at least you got some input. I ask that, after having read this post, to take it with a grain of salt, or however much salt you need to down my ramblings. ;P

As for the different builds for the deck I specificaly want this deck to be Evil/Death because I think that is just an amazing combo for negation/control hack., which is what I want to base this whole deck around since that is what the two M. Bisons do best. I don't think you are looking at the right M. Bison either. I am running the new one from Warriors Dream who's symbols are Evil/Death/Order. He doesn't have earth. I think you are talking about the promo and if you are I am stacking him onto my M. Bison so that I can get a damage pump plus another negation. The reason Instant Success is in there instead of Oral Dead is because I have Chester's to negate pretty much anything, I just needed something to blow up Form foundations since I already had ones for Enhance and Response. I know I am prbly getting knitpicky right now, but you said that this deck had no foundations with a difficultiy less than two, I do have one which is Forethought. I am not saying that your idea were wrong, just that I don't know if they are right for the kind of M. Bison deck I am building here.

I don't know if you missed it or maybe I was just too cryptic, but at the beginning of my post, I said that the deck would use Milkman Bison:: as the base. Milkman Bison:: = M. Bison::

And, I thought that Forethought was a 2/5, so I will admit that was my fault.

But these are neither here nor there.

I still feel that the difficulty curve on your foundations is way too high. When you play, how many foundations do you usually get out within the first turn? The second turn? What does your foundation base look like during those turns? Like I said earlier, with your attack base, you have 20 cards with a control check of 3 or less, and of those 8 are 2-checks. It just seems that you'll have a hard time getting foundations out and end up behind your opponent while building. Almost a third of your deck is bad for your build turns.

And the attack base doesn't seem to utilize M. Bison::: to his fullest. I mean, sure, you have a few 2-checks, but how do you use Bison's Enhance? Do you just use the enhance and hope you hit a 2 check, or do you just not use his enhance? The way I see it, unless you have a way to set up your control checks (Visions of Destiny?), then you're tapping foundations and milling control checks without really any benefit. And how often do you get to use Bison's R? It seems that if I were playing Bison, I would want to play my important enhances first, so that when he responds, I already got through what I needed. I still don't like the fact (barring your other Bisons you want to stack), that you'll have such a hard time passing your checks for attacking turns. You already need a 5 to play any one of your attacks, and after that you need a 6+ meaning that at the very least, you need to be tapping at least 1+ foundations to play out attacks after the first one, if you don't happen to hit one of those bad checks that almost seem to plague your deck. (bad word choice?)

Why Akuma's Shoryureppa and Psycho Crusher EXTRA? You don't have any reliable way to generate momentum (neither through attacking since your check/difficulty curve seems skewed for the worse, nor any momentum generation in the form of action/asset/foundations) so how do you use them to their full, or at least a decent potential? You're not going to be committing their staging area with Akuma's Shoryureppa if you can't get the two momentum for its cost, and you're not going to be able to multiple out Psycho Crusher EXTRA without momentum, not to even mention for Psycho Crusher EXTRA, the (ALL) Enhance is useless.

I don't want you to misunderstand me. I'm not opposed to helping YOU build the deck the way YOU want it. I am just offering how I would build a Block 3 Bison deck. (It may or may not be influenced by my current fascination with Order and Earth.)

Oh ok that was my mistake I looked over the Milkman Bison part.

Actually I am not using M. Bison's E ablity at all because with Traditional Style being rotated out there is not much insentive to run alot of 2 checks.

With the spawing the momentum for the attacks, I was hoping that Destiny would do that. Since it's ablity say that you make your opponent rechecks a 6 check then add the top card of your deck to your momentum.

Oh no don't get me wrong either. I really want people to help me. I just really want to make it Evil and Death. So what would you suggest for attacks and foundations?

To be honest, I'm not quite sure what I would use. For the past block and a half I've been more of an Order *****, and only recently been leaning towards Earth. I love Death, it's one of my favorite symbols, but I just haven't been that compelled to build it.

Looking at Twoheadeddragon doesn't help much either. For a Death+Evil attack base, you get 12 attacks, and for a Death+Evil foundation base, you get 17 foundations to work with. I'm feeling a little disheartened at this point. It looks like we're going to need to pick a "base" symbol to work off of first, and then use his other symbols as supplements.

I deff. want Evil to be the base symbol.

You're not going to make this easy, are you? Before I start spouting out ideas, I still don't know why you're so fervent about using M. Bison6. You already said yourself that you don't use his Enhance, how often do you use his Response? And, if you do use his response, what are the results?

I actually have not played him yet. I prbly am in about a week. But based on most of the people in my play group they people a ton of Es on one attack. So I am betting at least once a turn.