* Alex * Let's see what you folks think.

By Acradius, in UFS Deck Building

Character:

*Alex* (All, Earth, Fire)

Actions (4):

2x X/4 Work in the Restaurant (Death, Fire, Life) +0H - Speed buff, X is difficulty of attack you're buffing.

2x 2/5 Kung-Fu Training (All, Evil, Fire, Life, Void, Water) +1M - Speed buff or Action negation.

Assets (4):

4x 4/3 Ready for Anything (All, Earth, Fire) +3L - Speed and damage buff or card draw.

Attacks (26):

4x 3/3 Flying Cross Chop 3H3 (All, Earth, Fire) +2L - Damage buff with a high block in your staging area.

1x 5/2 Power Bomb 1M6 (All, Earth, Fire) +3H - [T] Damage buff for later attacks in its zone.

2x 5/2 Spiral D.D.T. 3H6 (All, Fire, Good) +2M - [T] If used as block, makes other mid blocks easy.

2x 5/3 Zodiac Fire 3L4 (Death, Earth, Fire) +2H - Damage buff if you have more RFG.

4x 5/2 Nisho Kyaku 4H5 (All, Fire, Life) +2M - Speed boost

1x 7/3 Power Bomb 3M8 (All, Fire, Order) +1L - Alex Only [P2][T] Card draw from bottom

4x 3/2 The Hawk 2L4 (Death, Fire, Void) +4M - [b1] Useless by itself, but combine with Alex's ability for damage buff.

4x 4/2 Melancholic Mercurius 2L4 (Wind, Evil, Fire) +2H - [M2] Auto speed buff for multiple copies.

4x 5/3 Knee Toss 5L2 (Wind, Earth, Fire) +2H - [T] Speed and damage switch.

Foundations (25):

2x 4/4 No Memories (Death, Fire, Void) +3M - Enhancement Denial.

4x 1/5 Adoration (Death, Fire, Life) +2M - Speed Boost.

2x 2/4 Condor Power (Earth, Fire, Void) - Light damage buff [4:3M2 - E: If blocked, place as foundation in staging area]

3x 2/5 Savage Fighter (Chaos, Fire, Good) - Damage buff [1:Action - E: Reversal buff (not used)]

4x 2/5 Bounty of the Sea (Fire, Good, Water) +3M - Speed boost [2: Action - E: Unblockable denial]

2x 2/5 King of the Sea (Fire, Good, Water) - Block zone switching.

2x 1/4 Physical Fighter (All, Earth, Fire) - Damage buff.

4x 1/5 Empire's Ruin (Fire, Good, Water) +2M - Speed boost and unblockable denial.

2x 2/5 Cold and Haughty (Chaos, Fire) +1H - Light damage buff

Total cards: 60

As you can probably tell, Alex is based on some really wonky-requirements damage buff and a little speed buff. He's a pure numbers deck with a little bit of throwing action for guaranteed damage / momentum. As absurd as his play style is, he wound up being the deck to beat, simply because his damage cap is in the upper levels, and it's spread out onto a variety of methods. It's difficult to lock down too many things, and the numbers go higher than most damage reduction decks can mitigate. The only big threat seems to be crazy, repetitive life gain (i.e. Dream Blossoms from the graveyard every turn).

Please, tell me what you think. I've got limited resources, but criticism can only make it stronger.

Well, for the sake of synergy with Alex's first ability, I'd definitely suggest adding 4x White Magic, a common from King of Fighters (SNK04). I imagine this deck doesn't have trouble dealing more than printed damage :P

Bitter Rivals is another card that would just be fantastic -- with it, your attacks quickly become impossible to block even without speed pumps.

As for your attacks, I think of The Hawk and Knee Toss as kinda sub-par; The Hawk has a high block modifier, but has a two check and is only a slightly above average attack in terms of damage-for-difficulty. Knee Toss has a huge momentum cost before it can really do anything. One thing that is a staple in Fire decks is Widowmaker - a rare from the Sophitia vs Siegfried battlepack, it was also foiled in league kits sometime last year. It really doesn't need any introduction -- it's just a fantastic attack, clearing the way for any other attacks you want to throw or just scouting your opponent's hand for their next move.

Five Flash Rip does 5 damage for 4 difficulty, has a +3 block modifier, and rolls a 3. It could make a decent replacement for The Hawk, although you'd be limited to pumping your mid attacks with Alex's ability using it. T. Hawk's Crouching Roundhouse would work too.

Sounds like some great suggestions. Sadly, the only card mentioned in there that I have is a couple copies of Bitter Rivals, but i've been thinking of something to swap out Cold and Haughty with anyway. I'm also thinking of ditching the Flying Cross Chop for something a bit more solid in the 3 difficulty range. Got any ideas?