BanthaFodder said:
Hi Carl, I figured that might be the case, did not realize you were such a small team. I must admit I don't know much about Marmalade, does it produce code that you then have to go in and 'adjust'. In my experience of other cross-platform SDKs that has been the case but things seem to have improved a lot.
Some extra questions for you then:
1. Does PC mean 'Windows' or OSX/Linux/Windows ?
2. Will iPad have system requirements on iOS (i.e. will it be iOS6 only ?
There would be lots of adjustments required to go from PC to iPad using Marmalade. It certainly handles a lot of the complicated stuff, but the biggest issue we'll have will be memory and squeezing a PC game down into iPad memory. The Talisman artwork is great and highly detailed, and we've wanted to show this off as much as possible on the PC, but with more restrictive memory on other devices, we may need to tightly pack some data!
1) PC does mean Windows.
2) We haven't finalised the iOS requirements yet. We want as many people to play this game as possible, so we don't really want to rule out previous iOS versions.
Carl