Hello all,
My friends and I picked up this game recently and are loving this game. We've argued it both ways but we haven't finished a campaign yet so I can only comment on things that are currently happening.
First, We felt these types of games could easily become a 1v1 situation even with multiple players. Meaning one person may think theyir strategic thinking is better and would therefore overpower others decisions. So to combat this we made a rule that the heroes can't discuss strategy between turns. It's also allows the OL to play against 1 mind at a time, rather than 2 or 4.
Secondly we made random hero selections. Otherwise people tend to pick favorites and changes the way people are used to playing.
With this set up so far, I have only lost the introduction.
In my other game (1v1) 2 heroes. I'm playing against a preselected hero comp or the girl who stuns and the knight with movement.
I lost fat goblin, where I probably should have won. I played an elemental (illegal) that opened the door and died. So I should've lost but Splig was 2 squares from reaching the exit. He lost Theodir on Masquerade Ball and it wasn't even close. Shadow dragon and 2 Barghest's as meatshields.
I was also very close to winning Death on a wing. I couldn't manage to keep him trapped and his warrior just kept breaking stones, but at one point I only had 3 stones to go. Eventually I had my entire deck which I think is the best case scenario. I was 3 health from killing the last two guards and instead of making belthir run I just went for it and lost. My mistake.
So far here's my assumption: The game is quite balanced. But the OL's job requires much more attention. I really don't care much for knocking down heroes, my goal is the quest, so I use minions as meatshields and inhibitors for movement mostly, unless they are overwhelmed. The key is patience. I've noticed my turn as OL takes twice as long as the heroes because I have to carefully plan out every aspect, even decided which group to move first is crucial. I lost Death on a Wing because of 1 mistake. Everything takes a long time, and patience is your worst enemy here. I played the first episode of Death on a Wing for 2 hours with a pair that had a potential of 19 movement spaces.
I would love to hear some advice from heroes.