Throwing this one out there, not that I'm particularly planning anything, just curious what your thoughts would be.
I love how comrades operate in Only War, that they're quick and easy and flex the narrative of a game without giving the GM a headache in recalculating their encounters as they're more a minor benefit. Could such a system work for Deathwatch? Each Battle-Brother taking charge of an initiate to further his training (In a Chapter game of Black Templar these could flat out be your Neophytes), and to show a larger squad of men without bogging down the numbers?
The issues I could see in a cursory glance is that the benefits might not be that much for having a Space Marine as a comrade, and that you'd need to perhaps house rule special abilities for each of the specialties much like how in Only War each job has special Comrade orders, but that can't be too hard, right?
So do you guys think it's an idea worth pursuing or is it trying to fit a square peg into a round hole?