I have six players in my group, and quite frankly, combat has begun to slow the game down to a crawl.
Two of the players are Black Templars; whenever they use their ability, they end up getting a whole bunch of hits (a max of 9 for the Assault Marine). They're not the sole reason for the slowdown, however. We also have the Devastator with a heavy bolter, up to six hits (as he tends to get when he steps away from an enemy, takes the hit, and unloads at point blank).
Two fights involved the team fighting an elite each; Chaos Marines, and Raveners. They cut down the Marines fairly quickly, but the Raveners, with their high wounds and dodge, were really bad.
Anyone have similar difficulties? Advice on how to keep combats short and sweet in this system?
smeggin' grots in the servers again???