Having Fun with Regiment Creation; or, How I Made Storm Troopers and Sisters (LEGAL)

By Plushy, in Only War Beta

My thread about Autocannons as a Favored Heavy Weapon had me looking at that entire system, looking for fun choices. I was surprised to find Boltguns and Hellguns as viable choices. Then I realized that Storm Trooper Carapace Armour is only Very Rare, and therefore could be added to a Standard Kit…

Well, I'm starting to wonder if it's better that I'm always the GM and not a player. These two work best with folks playing as Weapon Specialists and Heavy Gunners.

The additional Bolter for Sororitas is for anyone not playing a Weapon Specialist, Heavy Gunner, or Priest.

Storm Trooper regiment

Schola Progenium (3)
Bilious (2)
Line Infantry (2)
Sharpshooters (4)
Total points spent: 11

Favored Basic: Hot-shot Lasgun
Favored Heavy: Heavy Bolter

Standard Kit:
Carapace Armor (20)
Micro-bead (8)
Recaf (2)

Sororitas regiment

Schola Progenium (3)
Supine (1)
Line Infantry (2)
Favored Foe (3) (FL: Heresy, Hatred: Mutants)
Well-Provisioned (3)
Total Points spent: 12

Favored Basic: Bolter
Favored Heavy: Heavy Flamer

Standard Kit:
Carapace Armor (20)
One Favored Basic Weapon per Squad (Bolter) (10)

Whoops, Sisters should be Penitent origin, not Schola.

Plushy said:

Whoops, Sisters should be Penitent origin, not Schola.

Technically, either could be appropriate - afterall, the overwhelming majority of Adepta Sororitas are Progena (the collective term for all children raised by the Schola Progenium)

I think they all come from the Schola actually. I haven't seen any other recruiting sources for them. I could be wrong though.

DJSunhammer said:

I think they all come from the Schola actually. I haven't seen any other recruiting sources for them. I could be wrong though.

One thing I've learned is that making sweeping statements about anything in 40k is doomed to failure. If it's not a statement that GW has approved, then there'll be something that contradicts it. If it is a statement that GW has approved (such as "Space Marines are always male"), then someone will find the whole thing to be thoroughly distasteful and begin desperately searching for a loophole.

In either case, I've learned to avoid them. Phrases like "overwhelming majority" and "so rare as to be essentially unheard of" allow a little wiggle room just in case…

True. But it hardly matters in the case of the Sisters. The only organizations I've ever seen that make a big deal out of the Schola training are the Storm Troopers, Inquisition and the Commisariat. The sisters could recruit like the Space Marines for all that it matters for any stories.

DJSunhammer said:

True. But it hardly matters in the case of the Sisters. The only organizations I've ever seen that make a big deal out of the Schola training are the Storm Troopers, Inquisition and the Commisariat. The sisters could recruit like the Space Marines for all that it matters for any stories.

The Schola origin would be more in-line with fluff, yes. I would allow the choice of Schola or Penitent options, because the Penitent have more Sister-y mechanics.

Very cool.

Though just to nitpick about the idea of heresy vs mutants… should mutation & heresy be defined from the perspective of the SoB, or what? Like, space marines, and the admech are totally heretics, the Ecclesiarchy just wouldn't bother attempting to enforce it. Likewise, psykerdom should be considered a mutation… in humans, but I'm not sure if a daemon or, I don't know, an eldar, can honestly be considered a heretic or a mutant.

And I doubt there are times a Sister wouldn't consider her foes to be heretics.

Plushy said:

My thread about Autocannons as a Favored Heavy Weapon had me looking at that entire system, looking for fun choices. I was surprised to find Boltguns and Hellguns as viable choices. Then I realized that Storm Trooper Carapace Armour is only Very Rare, and therefore could be added to a Standard Kit…

Well, I'm starting to wonder if it's better that I'm always the GM and not a player. These two work best with folks playing as Weapon Specialists and Heavy Gunners.

The additional Bolter for Sororitas is for anyone not playing a Weapon Specialist, Heavy Gunner, or Priest.

Sororitas regiment

Schola Progenium (3)
Supine (1)
Line Infantry (2)
Favored Foe (3) (FL: Heresy, Hatred: Mutants)
Well-Provisioned (3)
Total Points spent: 12

Favored Basic: Bolter
Favored Heavy: Heavy Flamer

Standard Kit:
Carapace Armor (20)
One Favored Basic Weapon per Squad (Bolter) (10)

You know that for Sisters the standard troop unit wears power armor, carries frag and krak grenades, a bolt pistol, and a bolt gun. I think you made a good attempt, but unless you are deeming these to be some sort of recruit or trainee it doesn't accurately reflect their gear

andrewm9 said:

You know that for Sisters the standard troop unit wears power armor, carries frag and krak grenades, a bolt pistol, and a bolt gun. I think you made a good attempt, but unless you are deeming these to be some sort of recruit or trainee it doesn't accurately reflect their gear

Oh no, of course! But this was just a fun way of making a recognizeable archetype within OW's constraints. 6 AP might not be power armour, but it sure isn't bad. They do have Frag and Krak grenades, actually. The way this regiment is mechanically would allow for Weapon Specialists, Heavy Gunners, Commissars, and Priests to all handle like Sororitas pretty well. Hell, if you made a Medic and picked up that extra Bolter you'd have a Hospitallier right there with you.

tl;dr it isn't accurate, but it's **** close, and all legal.

If you'd be willing to bend the rules enough to allow in equippment from other books, it does bare worth mentioning that Sororitas Powered Armour is listed in Blood of Martyrs as Very Rare, so you could substitute it for the carapace armour you were otherwise going to give them.

Heh; now I want to see you do Adeptus Arbites riot police using OW regiment creation. XD

CaptainTrek said:

If you'd be willing to bend the rules enough to allow in equippment from other books, it does bare worth mentioning that Sororitas Powered Armour is listed in Blood of Martyrs as Very Rare, so you could substitute it for the carapace armour you were otherwise going to give them.

Heh; now I want to see you do Adeptus Arbites riot police using OW regiment creation. XD

Sororitas power armour is Very Rare from the point of view of Throne Agents and members of the Sisterhood… im sure a guardsmen would have a lot more difficulty getting hold of it.

CaptainTrek said:



Heh; now I want to see you do Adeptus Arbites riot police using OW regiment creation. XD

I made two. One of them is a tiny bit cheese-y, but I like it that way. You decide.

Arbites regiment

Characteristics: +3 to any two of the following; BS, WP, T; +3 T, -3 Int
Skills: Command, Common Lore (Adeptus Arbites), Common Lore (Imperium), Scholastic Lore (Judgment), Linguistics (Low Gothic), Tech-Use
Talents: Nerves of Steel or Sprint, Nerves of Steel again , Hatred (Criminals)
Bred for Law: Must make a Willpower +0 test to break the rules and regulations of the Adeptus Arbites.
Kit: Combat Shotgun and six reloads, Power Maul 2 frag, 2 photon flash, Storm Trooper Carapace Armor, respirator
Wounds: +0


Fortress World (3)
Fixed (1)
Siege Infantry (2)

Favored Basic: Combat Shotgun
Favored Heavy: Heavy Bolter

Standard Kit:
Combat Shotgun instead of Lasgun (10)
Power Maul (20)
Storm Trooper Carapace Armour (20)


Arbites regiment (alternate)

Characteristics: +3 to any two of the following; BS, WP, T; +3 T, -3 Int
Skills: Command, Common Lore (Adeptus Arbites), Common Lore (Imperium), Scholastic Lore (Judgment), Linguistics (Low Gothic), Tech-Use
Talents: Nerves of Steel or Sprint, Nerves of Steel again , Combat Formation or Double Team, Hatred (Criminals)
Bred for Law: Must make a Willpower +0 test to break the rules and regulations of the Adeptus Arbites.
Kit: Combat Shotgun and six reloads, Stub Revolver and 12 bullets, 2 frag, 2 photon flash, Storm Trooper Carapace Armor, respirator, grapnel
Wounds: +0


Fortress World (3)
Fixed (1)
Siege Infantry (2)
Close Order Drill (2)

Favored Basic: Combat Shotgun
Favored Heavy: Heavy Stubber

Standard Kit:
Combat Shotgun instead of Lasgun (10)
Stub Revolver (3)
Grapnel (5)
Storm Trooper Carapace Armour (20)

Arbites has a mistake. Favored Basic should be Grenade Launcher.

DJSunhammer said:

I think they all come from the Schola actually. I haven't seen any other recruiting sources for them. I could be wrong though.

The same interpretations preference would also concern their equipment - be it the quality (you know what I'm talking about) or the loadout (as opposed to the Codex list mentioned by andrewm9, Blood of Martyrs does not grant the bolt pistol as a standard weapon and grenades are missing from the requisition list entirely - also, the Inquisitor's Handbook actually offers carapace armour as starting gear for a Sororitas Novice, so Plushy's take is quite close to what this RPG has already published).

It all comes down to one's personal opinion of the Sisters and/or what sources we choose go go by. Same for the Storm Trooper! :)

Favoured Weapon isn't free, it costs 10 points for a Favoured Basic Weapon and 15 points for a Favoured Heavy Weapon.

Emperor Castaigne said:

Favoured Weapon isn't free, it costs 10 points for a Favoured Basic Weapon and 15 points for a Favoured Heavy Weapon.

Weapon Specialists get the Favored Basic Weapon as part of their spec. Heavy Gunners are the same with the Favored Heavy Weapon.

Plushy said:

Emperor Castaigne said:

Favoured Weapon isn't free, it costs 10 points for a Favoured Basic Weapon and 15 points for a Favoured Heavy Weapon.

Weapon Specialists get the Favored Basic Weapon as part of their spec. Heavy Gunners are the same with the Favored Heavy Weapon.

Yes, they do get that, but it costs equipment points to pick a Favoured Weapon in the first place. Let's see what the Beta Update has to say:

Favoured Weapons (page 33): Add the following section after the Equipment from Doctrines section: “Favoured Weapons: Each regiment has weapons that its members prefer to wield, or simply have a natural aptitude for. Each regiment may choose one Basic weapon and one Heavy Weapon to be their Favoured Weapons, these weapons mat (sic) not have an Availability higher than Very Rare. Members of this Regiment gain a +10 bonus on all Logictics (sic) Tests to obtain those weapons and ammunition for them.”

Table 2–6: Additional Standard Kit Items (page 34): Add the following two rows to the end of the Table 2–6:
Favoured Heavy Weapon. Add one Favoured Basic Weapon - 10 - May only be taken once.
Add one Favoured Heavy Weapon - 15 - May only be taken once.

The way you seem to be reading it, you get a free pick on one Heavy and one Basic to be Favoured and can pick additional ones for a price. The way I'm reading it, that first paragraph is just describing how it works, and you have to pay equipment points for any Favoured Weapon picks and are limited to one of each.

Re-read the errata, just above that it says you get to pick one of each for free. if you want to pick an additional one it costs the extra points.

Favoured Weapons (page 33): Add the following section
after the Equipment from Doctrines section: “Favoured
Weapons: Each regiment has weapons that its members prefer to wield,
or simply have a natural aptitude for. Each regiment may choose one
Basic weapon and one Heavy Weapon to be their Favoured Weapons,
these weapons mat not have an Availability higher than Very Rare.
Members of this Regiment gain a +10 bonus on all Logictics Tests to
obtain those weapons and ammunition for them.”

Solarisjock said:

Re-read the errata, just above that it says you get to pick one of each for free. if you want to pick an additional one it costs the extra points.

Favoured Weapons (page 33): Add the following section
after the Equipment from Doctrines section: “Favoured
Weapons: Each regiment has weapons that its members prefer to wield,
or simply have a natural aptitude for. Each regiment may choose one
Basic weapon and one Heavy Weapon to be their Favoured Weapons,
these weapons mat not have an Availability higher than Very Rare.
Members of this Regiment gain a +10 bonus on all Logictics Tests to
obtain those weapons and ammunition for them.”

Yes, I know what it says, I included that section in my post. I still only think that's only a description of the Favoured Weapon effects and that you have to buy it using equipment point.

We've both read the same section, but we have differing interpretations of it. The best way of solving it would be to get some developer in here to resolve the matter for us. Unless the developers can't agree on it either, then we're doomed.

Those point costs go onto the table 6-2, Additional Standard Kit Items .

The pre-made regiments have chosen their Favored Weapons and still bought 30 points of gear.

A regiment doesn't need to spend points simply to have Favoured Weapons. Indeed, all regiments have (chosen at regiment creation) a basic weapon that is considered Favoured, and likewise for a heavy weapon. You can spent kit points to give an example of the regiment's Favoured basic (and/or Favoured heavy) as standard kit for a squad. This will ensure the PCs have an example of said Favoured weapon regardless of what specialisations the players are playing, and fluff-wise might indicate that this particular regiment considers the Favoured weapon in question so important that they go the extra mile to ensure that every squad has one. Ordinarily, the only way to get access to Favoured weapons outside of requisitioning them is to play as a Weapon Specialist (who can select the regiments Favoured basic weapon as part of his specialist equippment) or a Heavy Gunner (who can do likewise with the regiment's Favoured heavy).

CaptainTrek said:

A regiment doesn't need to spend points simply to have Favoured Weapons. Indeed, all regiments have (chosen at regiment creation) a basic weapon that is considered Favoured, and likewise for a heavy weapon. You can spent kit points to give an example of the regiment's Favoured basic (and/or Favoured heavy) as standard kit for a squad. This will ensure the PCs have an example of said Favoured weapon regardless of what specialisations the players are playing, and fluff-wise might indicate that this particular regiment considers the Favoured weapon in question so important that they go the extra mile to ensure that every squad has one. Ordinarily, the only way to get access to Favoured weapons outside of requisitioning them is to play as a Weapon Specialist (who can select the regiments Favoured basic weapon as part of his specialist equippment) or a Heavy Gunner (who can do likewise with the regiment's Favoured heavy).

This man has the right of it.

Alright, alright. I'll bow to peer pressure.

One suggestion for your Storm Trooper build, switch out the regular Carapace armor for Stormtrooper Armor, it already includes a Micro-bead, at least if you go by the more detailed description of the (still Very Rare) Cadian-pattern “Kasrkin” Storm Trooper Carapace in Dark Heresy: Ascension. That way, you won't have to spend points on the microbead, leaving you with 5 points to spend on something else. My personal suggestion: a Grapnel & Line.

I'm having trouble imagining a situation in which you think to yourself: "Man, bringing this grapnel gun sure was a mistake."