Are they going to do Big ships?

By hoduken, in X-Wing

I've been throwing around some rules for a scenario of attacking a capital ship in my head. The model itself would be stationary and a player would assault it while another defends it. Give it a new firing range template for turbolasers that go from range 3 to 7, with a dead zone of 1 and 2, making it so fighters could get in on it and be safe, and forcing it to use a fighter escort to protect that dead zone. If it was included in a point buy, then maybe anti starfighter weaponry as an upgrade…

Then, it'd have a shield generator that could be targeted in order to bring down the shields in order to damage the ship itself. I'd have a few well defended/hard to hit weak points on it where standard weapons could score damage, and secondary weapons like missiles and proton torpedoes could score damage anywhere on it as long as the shields were down.

If that seems to work out, then you could do other scenarios such as defend the capitol ship X number of turns while it repairs its hyperdrive/shields/etc.

Once I get a couple more friends into the game, I'll try it out.

AlKusanagi said:

I've been throwing around some rules for a scenario of attacking a capital ship in my head. The model itself would be stationary and a player would assault it while another defends it. Give it a new firing range template for turbolasers that go from range 3 to 7, with a dead zone of 1 and 2, making it so fighters could get in on it and be safe, and forcing it to use a fighter escort to protect that dead zone. If it was included in a point buy, then maybe anti starfighter weaponry as an upgrade…

Then, it'd have a shield generator that could be targeted in order to bring down the shields in order to damage the ship itself. I'd have a few well defended/hard to hit weak points on it where standard weapons could score damage, and secondary weapons like missiles and proton torpedoes could score damage anywhere on it as long as the shields were down.

If that seems to work out, then you could do other scenarios such as defend the capitol ship X number of turns while it repairs its hyperdrive/shields/etc.

Once I get a couple more friends into the game, I'll try it out.

something like that may work out with that great looking nebulon frigate that is pictured in this thread. I believe Wedge referred to it as a ":medical" frigate in RotJ. Have the scenario be something like its hyperdrive was taken out and needs to be repaired. Have the Rebel player use two X-wings and the Imperial player use 4 or 5 TIEs. Come up with a number of turns it will take to "repair" the hyperdrive and escape, before the TIEs blow it to pieces, killing all the injured soldiers

Hello, you must be a miniature gamer, because it is a true statement when you say that the scale is an issue; h owever, I have a suggestion. When you purchase, let us say a star destroyer, you should also get a scaled down version of a few tie fighter squdrons. Fighters should be based say 3 per base, and each base is a squadron. Therefore, fighters fit into the scale, and game play will focuse on large ship combat as well as fighter combat. This gives players options to fight, fighter skirmishes using the current scale, or large battles with the added squadron rules.. I'm sure fantasy flight could come up with fighter squadron rules, while keeping a similar combat system for large capital ships. I have been toying with starship rules for a while and have come across some that showed promise only to fall short with ultra complexity. Fantasy flight you are onto something, don't let it pass you up. Every star wars fan has been waiting for fast and fun star ship game that involves star destroyers. Every other attempt has fallen sadly short…

Best Regards,

Doc J

Re: Scaling cap ships, the X-Wing is listed in various sources as 12.5m long. Thanks to said sources listing the length of the Millennium Falcon at just over 27 m, and the Star Wars art book (published 1977), the length of a Star Destroyer comes out to just over 665m. That would make an in-scale Star Destroyer about 53.2 times the length of an X-Wing. The models they're using are what, about 12.cm long (1/100 scale, same as Flames of War!)? That would make a Star Destroyer in scale about 6.65m long (21.6'). Which dwarfs the 2.3m scratch-built Star Destroyer that was at GenCon in 1992; they were using Galoob Micro-machine fighters swirling around it. I so wanted to steal that big ship, but there were too many DisneyWorld security employees hanging around it (they were the guys who built it).

Actually, the Millenium Falcon has morphed quite a bit over the years…current length is 34.37 meters.

The models are 1/270 scale. That would make an Imperial-class Star Destroyer 5.9 meters long in scale. So pretty big. I don't think Plano makes a transport box that could accomodate a model that size.

BTW, the Galoob MicroMachines X-Wings are really close to the scale of the FFG X-Wings.

Great board and nebulon. What did you use for the elevating sticks ? Are those cocktail straws?

I'm probably not the first one to work this out, but if you want to figure out the approximate game-toy size for your favorite Star Wars ships, here are the formulas for finding those sizes (I'm basing this on the X-Wing being 12.5m long):

First, find its size in the Star Wars universe in meters (such as 90m long).

To find its length in game-toy inches, multiply that number by 0.14
To find its length in game-toy millimeters, multiply that number by 3.6

* * * * * * * * * *

Based on the numbers in Wookipedia, I get these game-toy sizes:

Darth Vader at 2m = 0.3" / 7mm tall
Rebel Transport (Gallofree) at 90m = 12.6" / 32.4cm long
AT-AT at 20m = 3.15" / 72mm tall
AT-ST at 8.6m = 1.2" / 30mm tall
Imperial Shuttle at 20m = 3.15" / 72mm long
Corellian Corvette at 150m = 21" / 54cm long
Imperial II class Star Destroyer (typical SD, I'd say) at 1,600 meters = Almost 18 feet / 5.75m long

DagobahDave said:

I'm probably not the first one to work this out, but if you want to figure out the approximate game-toy size for your favorite Star Wars ships, here are the formulas for finding those sizes (I'm basing this on the X-Wing being 12.5m long):

First, find its size in the Star Wars universe in meters (such as 90m long).

To find its length in game-toy inches, multiply that number by 0.14
To find its length in game-toy millimeters, multiply that number by 3.6

* * * * * * * * * *

Based on the numbers in Wookipedia, I get these game-toy sizes:

Darth Vader at 2m = 0.3" / 7mm tall
Rebel Transport (Gallofree) at 90m = 12.6" / 32.4cm long
AT-AT at 20m = 3.15" / 72mm tall
AT-ST at 8.6m = 1.2" / 30mm tall
Imperial Shuttle at 20m = 3.15" / 72mm long
Corellian Corvette at 150m = 21" / 54cm long
Imperial II class Star Destroyer (typical SD, I'd say) at 1,600 meters = Almost 18 feet / 5.75m long

those measurements are pretty awesome lol darth vader is so tiny lol I want to buy a corellian corvette model kind of accurate to that, Maybe one day make a 20 foot long game board of the surface of a Star destroyer. Would be a super long game, but would be really fun too lol

A fellow scale geek!! Way to go, DagobahDave!

DagobahDave said:

I'm probably not the first one to work this out, but if you want to figure out the approximate game-toy size for your favorite Star Wars ships, here are the formulas for finding those sizes (I'm basing this on the X-Wing being 12.5m long):

First, find its size in the Star Wars universe in meters (such as 90m long).

To find its length in game-toy inches, multiply that number by 0.14
To find its length in game-toy millimeters, multiply that number by 3.6

* * * * * * * * * *

Based on the numbers in Wookipedia, I get these game-toy sizes:

Darth Vader at 2m = 0.3" / 7mm tall
Rebel Transport (Gallofree) at 90m = 12.6" / 32.4cm long
AT-AT at 20m = 3.15" / 72mm tall
AT-ST at 8.6m = 1.2" / 30mm tall
Imperial Shuttle at 20m = 3.15" / 72mm long
Corellian Corvette at 150m = 21" / 54cm long
Imperial II class Star Destroyer (typical SD, I'd say) at 1,600 meters = Almost 18 feet / 5.75m long

DagobahDave said:

I'm probably not the first one to work this out, but if you want to figure out the approximate game-toy size for your favorite Star Wars ships, here are the formulas for finding those sizes (I'm basing this on the X-Wing being 12.5m long):

First, find its size in the Star Wars universe in meters (such as 90m long).

To find its length in game-toy inches, multiply that number by 0.14
To find its length in game-toy millimeters, multiply that number by 3.6

* * * * * * * * * *

Based on the numbers in Wookipedia, I get these game-toy sizes:

Darth Vader at 2m = 0.3" / 7mm tall
Rebel Transport (Gallofree) at 90m = 12.6" / 32.4cm long
AT-AT at 20m = 3.15" / 72mm tall
AT-ST at 8.6m = 1.2" / 30mm tall
Imperial Shuttle at 20m = 3.15" / 72mm long
Corellian Corvette at 150m = 21" / 54cm long
Imperial II class Star Destroyer (typical SD, I'd say) at 1,600 meters = Almost 18 feet / 5.75m long

This is FANTASTIC! Great post!

There was an old diorama model kit of the Hoth Rebel Base. It had a Gallofree Rebel Transport model in it. The model is about 10" or 24cm long.

This works out to be about 75m in 1/270 scale. The GR-75 was 90 metre, while its older model GR-45 was smaller ( perhaps 75m) but looked the same (apparently the rusting transport seen in Mos Eisley).

I'm repairing my old model of this, but it looks good so far as scale is concerned. Planning to use it for an ESB Escape from Hoth mission.

http://cgi.ebay.com.au/ws/eBayISAPI.dll?VISuperSize&item=160888844585

I know the scale isn't quite right but for the moment I'll be stealing my son's Action Fleet Blockade Runner CR90 to use as a larger class ship in a scenario. It is approximately 7 inches from nose to tip and around 3.5 inches across the engines. I know the dimensions aren't right but it kind of fits the bill.

Now I just need, hits, shields and a weapon fit for it.

I haven't read all the posts, but the answer is yes according to the back of the rulebook :) Bottom of page 27.

spalanzani said:

Again, I have this hilarious notion of a nearly 6m-long star destroyer on the table in the midst of all the other ships.

Actually - can you imagine bringing that back from the store? Having a trailer with a Star Destroyer sitting in it, riding back through town… aw, yeah! babeo.gif

I had the 6 foot long Flagg G.I. Joe Air Craft carrier, so they can make toys in sections that can be transported. :)

Does anyone know of any model kits that could work as stand-ins for Vettes, Neb Bs, etc.?

I have that same Blockade Runner toy (the electronic one with sound effects and lights), and while I didn't go into math, it sure passes the eyeball test as far as scale goes.

I would say that the fact they're calling the Falcon and Slave-I "medium" ships implies there are plans for large ships. But I doubt that means anything like a Star Destroyer or a Mon Calimari cruiser. I'd assume Blockade Runners and transport ships are as big as they'll get.

Where did they call the Falcon a "medium" ship? I have only seen that terminology on forums.

The blurb for the Falcon says, "New rules expand the X-Wing galaxy to include large ships and modifications." (bold emphasis added.)

If anything, I would infer that the Falcon and Slave 1 are the large ships hinted at in the rules book.

Personally, I hope they keep it that way. I think a good capital ships game would be cool, but this is not it.

It is true that FFG is calling Slave I and the Falcon Medium ships. And that might imply that there will be large ships, but it is only an implication.

I for one do not want Large ships in this game. This is a great dog fighting game. Both Slave I and the Falcon are unique in that they are able to dog fight despite their size. But most ships the size of the Falcon and Slave I can't dog fight. There are no ships that are larger than these that have any business dog fighting in a fighter game.

Other ships could be mission objectives and what not, but not really be units taken to fulfill the mission.

Glad you agree with me, Hrathen about the ship size.

But where did FFG say that these Wave 2 ships are "medium" ships? I was quoting FFG verbiage from the website implying (I would argue) that these are the droids..er..ships you're looking for.

You run into all sorts of problems when you expand the scale beyond what it was originally designed to handle. Take for example Turbo Lasers. They are the standard heavy armament in Star Wars. Fighters are effective (mentioned specifically at the battle of Yavin) because Turbo Lasers have difficulty hitting fighters. But if by some chance they did, there vast firepower would pulverize a fighter. But in the game mechanics of X-Wing, firepower and accuracy are basically the same thing.

So how many dice do you give a turbo laser 1 - because they almost never can hit a fighter, or lots because they are very powerful weapons.

Just about ever aspect of the game from movement, to actions to shooting is based around the way fighters interact. And the game is great. It is also very simple and smooth.

Larger ships don't fight like fighters so the rules we have already aren't going to work, and adding new rules to acomidate larger ships would detract from what is a very cool and streamlined.

I love the larger ships from the star wars universe. And it is fun to think about what a scale star destroyer would be like. I think the Nebula B that was posted here was awesome. But that does not mean that these larger ships belong in the game.

So Final Answer to the question, for me at least, is No, (or at least I hope not)

I agree that truly big ships do not fit this game model.

Now, does anyone have a source from FFG where they describe the Falcon and Slave 1 models as "medium" ships?

I repeat that I have seen this claim on forum posts, but not on anything from an official source.

I'm pretty sure it was in the preview earlier as well, but it seems to have been edited out.

Maybe they meant medium ships in-universe, but large in-game, and they corrected it because of the resulting confusion.