Are they going to do Big ships?

By hoduken, in X-Wing

So i love the game so far. Reminds me strongly of the old pc games. I was watching a large 300 point game last night and i thought to myself how awesome it would be to do this around a corvette or something. Does anyone want them to do the larger ships?

the general consensus seems to be NO, but I really hope they do. I played the Wizards of the Coasts version, Starship Battles, and they had capital ships. If I remember they weren't really to scale, and I think that is what everyone is concerned about. I wouldn't care about the scale being exact. Of course they would have be bigger, and therefore more expensive, but I think its too cool of an idea to NOT do it.

You could feasibly do a Corellian Corvette at scale. …. it starts to blur after that i guess.

I actually have a fll sized corellian corvette toy from way back when and its really seems to fit the scale nicely for this game. I ran scenario 1 in the rule book replacing the senator ship token with the corvette and move along a normal game card picnicn table size moving it along the longest path and starting zones at the ends of the length of the table. While the ship is limited and can take up some space its actually pretty awesome during the battles, the downside is the imps afford allot more shots at it but this can be fixed by adjusting the hull or shield value.

again needless to stress how awesome this looked. I think ffg could work in a few capitol ships if they produced em as cheap as the toy companies could produce normal toy ships, i can easily understand paying 40-50 bucks for a capitol ship this size to use in a mission scenario, or like i said if thats not possible then do like i did and find a model or an old toy of a corvette. Im gonna keep on the look out now for a star destroyer, the bigger the better lol. Now we just need some kind of turret rule for the capitol ships. But im sure we can come up with something simple house rule style like can fire once per round only if one of your ships cannot fire, or assign a point value to be able to use a turret.

The important thing to realize is that even in those video games the scale was off. I suppose they could do the scale from those games, but I don't think they will.

Here is a picture of the Corvette toy i was talkin about with my miniatures, as u can see scale may not be "perfect" but to me it seems pretty good. It definitely looks awesome and feels even cooler when playing.

corvette2.jpg

Heres the side view

corvette1.jpg

X-wing is a dog fighting game not a star navy battle game. I would love it if FFG made a space navy battle game, but his isn't it. I have a feeling that the Falcon, with its 360 fire arc and huge number of shields and armor is going to be as close to a capital ship as this game should go.

I get the desire to see more of what we love in the Star Wars universe. I am even okay with some sort of terain map of a larger ship and special missions regarding them, but I would hate this awsome dogfighting game to no longer be a dogfighting game just so they could add more stuff.

Not that FFG is taking votes, but my vote is for there to be no ships larger than the Falcon in X-wing. I would love if FFG made another miniture game with the Star Wars License that allowed for fleet engagements, but that just isn't what this game is.

I agree to keep it a dog fight game but what i am using my corvette for is to replace the senator token as i mentioned earlier, few adjustments and it works awesome. what i was saying about turrets wouldnt change the fact its still a dogfight, in the movies as well as video games and novels x-wings and ties r constantly battling in the shadow of large capitol ships whos turret batteries are spewing out laser beams that may or may not hot the fighters. I think that would be a fun element to add, the capitol ship itself can be a target or a prop for scenery, but the turret mechanic would be pretty cool i think. But like i said right now my corvette replaces the senator ship for missions and it works pretty well and feels more intense and realistic then the tiny little token.

Again, I have this hilarious notion of a nearly 6m-long star destroyer on the table in the midst of all the other ships.

Actually - can you imagine bringing that back from the store? Having a trailer with a Star Destroyer sitting in it, riding back through town… aw, yeah! babeo.gif

Great Corvette pics.

Seeing that core X-wing already uses tokens to represent ships and satellites off-scale, I see no reason that off-scale capital ships couldn't also be included in the game.

i do see why not if the corvette is as big in that pic but no ships any bigger. If fantasy flight games did do it for the game i would throw my money at it. but i think they would have to be rules for Y-wing and other fighter bombers (if they every came out B-wings, tie bomber, Imperial gunship from the p.c games or other ships like that) to hurt it easier then the fighter ships. better torpeddes or something.

yagyu said:

Here is a picture of the Corvette toy i was talkin about with my miniatures, as u can see scale may not be "perfect" but to me it seems pretty good. It definitely looks awesome and feels even cooler when playing.

corvette2.jpg

Nice pic! Looks like loads of fun! I may have to build some ships out of LEGO for this same purpose, though the flat shuttle token is nice because ships can land on it no problem so it doesn't interfere with game play.

Y'know, this picture just reinforces to me how amazingly well-done these miniatures are. Absolutely gorgeous! Can't wait for mine to arrive!

FFG has said that they consider the Falcon and Slave I medium ships. Also for the airplane game they did produce Blimps at one time that were huge. I could see FFG producing a special to scale Rebel Transport (the Gallofree medium) or maybe a Corvette just to use as an objective or something. I doubt they would do many and it would probably be $50-$100 depending on size and detail. But since such ships can't dog fight, they would have to be like the blimps in Wings of War.

I too would like a too scale fleet game. That would be rocking.

Thanks,

Duncan

Actually, it seems your Corellian Corvette is only about 4" short of being true to scale. That's good enough for me. I had been thinking about getting a capital size ship for scenario games and ours is perfect. I w so inspired I checked on Ebay and found one for $25 and immediately ordered it. I plan on rewiring it with better lights and doing some airbrush painting on it to get it closer to the original movie.

I found a listing on Board Game Geek which provides all of the Star Wars ships corresponding size as it relates to the X-Wing game. Pretty handy.

http://boardgamegeek.com/thread/844337/list-of-common-starships-with-scale

been ghosting on the forum for a bit and figured i would make a account to show this off a bit.

this is a scratch build i am still putting final touches on.

Nebulon B at approximately 1/2 scale from the fighters

CIMG3826.jpg

i would not at all recommend any vessel larger than the Neb B as a physical model. they really just get too big.

my plan is to make a Star Destroyer overhead view mat from felt.

anyway peace!

and a second view.


I very much have doubts about the viability of ever seeing any ships larger than the Correllian corvette

CIMG3839.jpg

wow that is awesome, is that a model by the way? need to know so i can find it on ebay lol

Nice pics and great model! It may not work well in the game, but kudos for a job well done!

yagyu said:

wow that is awesome, is that a model by the way? need to know so i can find it on ebay lol

i wish it was a model of some sort it would have saved me about 40 hours of building and sculpting time not to mention materials.

all hand made. from styrofoam, plastic, mat board, paper, sheet styrene, decorative tapes, and wood, as well as brass, and liquid latex…

was a big job but fun to do and pretty satisfying result

heres one more pic CIMG3831.jpg

Wow well dude thats amazing, great job man. I stand in awe of your talent.

Wow, that Nebulon-B is outstanding. You really did some great work scratch building it. I had thought about doing the same before I found the Corellian Corvette on Ebay.

I agree though that any larger ships would just get silly. I do like how you have a flat metal stand which would allow for the figure stands to be put over it, so you don't loose any game playing space.

I also think you gaming table is oustanding. I really like the background you have there. Did you make that as well?

Now that is impressive! I really like how that looks.

However (and no offense because that is a totally cool model) I think this shows why you would not want capital ships out of scale. We clearly see X-wings and Y-wings zipping around a Neb-B in ESB. With the half size Neb-B they just do not look right on the table. If it was something else that we had not seen direct comparesons of, it might be better, but in this case it seems obvious to me. I really hope that if FFG makes bigger ships that they keep them to scale.

Still, that does not take away from how awesome that Neb-B looks.

Thanks,
Duncan

In looking into it, a true scale Nebulon-B Frigate would be about 37" long, which is the length of an entire gaming table. Might work as a piece of scenery or an objective in larger scale games.

It seems that what everyone is kind of looking for would be a completely separate game using Capital Ships. Fighter squadrons or even Medium ships would be represented by tokens and you'd end up with something that would be similar to Firestorm Armada. You'd be looking at models that would be in the price range of the Medium ships that are coming out ($25 to $30 each) with some truly big models (i.e. Executor or some of the big Mon Calamari ships) that might range up near $50. It would be less of a dog-fight, certainly and much more broadside shooting with complements of smaller ships and fighters to harry enemy ships. FASA produced a game in the late 80s called Renegade Legion: Leviathan that was a pretty good capital ship game.

So..bottom line: I think it should be a seperate game with models that could be in scale and rules that would account for the more cumbersome movement of BIG ships. You could keep the idea of different pilots (crews in the case of capital ships), weapon load-outs snd upgrades very easily, and keep the idea of statistic chits on the bases to maintain a uniform look among the family of games.

Just an idea….feel free to discuss! (But be nice to me, huh?) ;)