Promo Gen earth/order

By Scott Gaines, in UFS Deck Building

Promo Gen 7hs/24vit Earth/Good/Order 70 cards total with character.

Attacks: 8
4x Plasma Beam
4x Mega Spike

Assets: 11
2x Assassination Arts
2x Mysterious Stance
3x Olcadan's Mentoring
4x Seal of Cessation

Actions: 4
4x Tag Along

Foundations: 46
4x Experienced Combatant
4x Forethought
4x Blood Runs True
4x Aquakinesis
3x Amy's Assistance
3x Flames of Fame
3x Program Malfunction
3x Makai High Noble
3x Lord of the Makai
2x Psycho Style
2x Ways of the Punishment
2x Revenant's Calling
2x Will for the Fight
2x Distractible
2x Past Shrouded in Mystery
2x Total Global Domination
1x Charasmatic

This deck is basically a high plasma beam deck to the extreme. The whole point of the deck is to stall out to turn 9 or so and tap their board and yours and play plasma for their life total. While leaving back up for yourself with distractable, blood runs true, seal of cessation, ways of punishment etc to push your attack through.

The deck is all about tapping cards down and establishing complete control.

Earth is splashed in to this deck pretty heavily. Ways of punishment is so nasty with plasma beam, no hand + damage over your life total almost always equals gg.

Rev's calling is really a show stopper in this deck, it hates on defender and cards that are nasty in multiples. This card is so nasty in block 3, it's like a reverse higher calibur.

Assassination arts is also really amazing against decks like promo alex, chun li etc.

THis deck is rather large at 70 cards, but i have to be that big to combat my own draw from milling me and it also lets me run alot of ones and twos.

Charasmatic is at a one of, b/c it's unique and olcadans can really be mean to decks tha have unique foundations. I never really need it anyway, it's just extra gravy.

thoghts, opinions, yays and nays all welcome.

Needs moar inhuman perception imo. You got a lot of commital, but lotus' seem like they may or may not do a number on you. I think you could just take out past shrouded in mystery and total global domination or distractible or will for the fight. Will for the fight and distractable seem better as a sideboard option anyway. And I haven't done any sort of playtesting with global or past, but they seem kind of lackluster to me. Then again, I haven't played with them so I really have no room to comment there. Also, it may be kinda janky, but holding ground can really stomp any deck besides a loop deck right now. Multiples and powerfuls just get eaten alive, and it shares both your symbols. Another great and abusable card: Kabuki artist. This+ lord of the makai= you can get practically anything you want from your yard back to your hand. This is mainly cause Lord's effect can also add cards from your hand to your momentum. Need another FWEEM to finish the job? Add that asset or foundation you don't need from your hand to your momentum and go fishing! Deck looks solid, I love flames of fame in here, so awesome, especially with multiple copies of it out. Also, I know he has 4 less vitality and can't do the good version of mysterious stance, but have you thought of running kyoshiro instead? Sure, his ability dies out if it gets tag alonged, but with inhuman perception, seal and BRT, a turn 2 draw 5 cards and screw you tag along is actually feasable and may do better for you acceleration wise. And of course you get Bigger they are... and the anti K'. Course, then you may have to run more defensive stuff, but its earth. Defense is the middle letter of its first, second and third names. Battle prowess? Criminal Past? Holding Ground? Take very low dmg's? Idk, just something to contemplate. Looks good man, good luck with it.