Solo play

By yagyu, in X-Wing

Yeah, Vassal is something I have looked at. But for some reason, a huge part of the game for me is the miniatures. Playing the same rule set in a 2D video game format just doesn't do it for me. I dunno why :)

I have been doing exactly what you say Michael Hasselstein. I jot down all logical moves for my "opponent" ships and then set my own dials. Then as I go through the maneuvering I just randomize which predetermined "good" move the opponent ship will make. It has definitely been fun, I'm just looking to refine what I'm doing and get a better experience if possible.

Thanks for all the discussion so far!

I have been doing exactly what you say Michael Hasselstein. I jot down all logical moves for my "opponent" ships and then set my own dials. Then as I go through the maneuvering I just randomize which predetermined "good" move the opponent ship will make. It has definitely been fun, I'm just looking to refine what I'm doing and get a better experience if possible.

That's not exactly the same as what I do. Because I think ships from the same squadron should move in coordination with one another, I have 2 or 3 sets of moves for the entire squad, rather than each one separately randomized. Your method is a bit more intensive, but as long as it doesn't create scenarios where the ships crash up against eachother, then I suppose your method may be better.

I have windows 8.1 and unfortunatley vassal doesnt work. Is there any other "board game" simulator, or some other way to pull off some play vs. a person??

It's not quite the same as playing on Vassal or board game simulator, but if you've got the minis, there is a mission under Mission Control called "Rebel Training Simulator 1".

Has 20 rounds of pre-planned moves and loose definitions for AI combat and activation phases. It not as much fun as playing another person, but if you want to blow drones out of the sky, might be your thing.

There are a couple of AI programs out there that have been discussed on these boards. they are not awesome, but better than assigning a random manuver. I play against myself some as well, and what I do is build a list, then i write down each ships manuver 3 or 4 turns out. A couple of days later I will build the opposite list, and pre plan their moves as well. Then I turn them loose, and I do my best to play each side as well as I can. I learn a lot from this exercise, and it will improve your "long game" I often find that I blunder into unexpected situations, just as in a real game. I have to wait a couple of days in between so i dont remember the manuevers. Another way is to build a list and have an overall Battle plan. for instance, Im going to bring 4 RGPs with PTL anf fly 2 down each side, and perform a back field pincer movement. I plan to go slow on turn one, then fly flat out straight down the sides before rolling in from both sides at the same time. In this instance, I have an overall strategy, and I make a plan to stick to it for the most part. Now I may build a rebel list with a differnet strategy and overall plan, then I flip a coin and fly one list against the other, but I try to make good choices for both sides, and fly them as well as I can within the framework of that plan. If nothing else, your flying will improve, and you will see 2 or 3 moves ahead, and where you can put an interceptor in 3 turns, etc.

Edited by Darthfish

I see it's been a long time past for this post but here's what I've been using. It's a pretty simple system and all you need is a d6.

http://www.tynesidewargames.co.uk/xwingrules.html I fist found his systems playing Wings of Glory and then later found that he had X-Wing rules as well.

Cheers