Hi Everyone,
It has been a long time since I actually run a Dark heresy campaign but I have been sorting out some general ideas and have given them to my group in advance as part of an information pack their inquisitor has provide them, enroute the to planet.
I would appreciate it very much if other Gms can look through what I have put and if you want make some suggestions!
One question I do have is, do you normally penalise players for sleeping in armour? My group has one player who insists on doing it in every roleplay he ever takes part in, quoting all kinds of presumably made up historical situations when it happened.
Marc
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Briefing
Greetings Beta team.
I am Inquisitor Archimedes and this is your first assignment. Should you prove to be competent, then great riches and fame could be waiting for you. Should you fail, well you won't need to worry about that will you?
Your mission is as follows;
A. Travel to the planet of Regulus and find out what happened to Alpha Team who stopped responding to communications two weeks ago. Coordinates of their last known location have been provided.
B. Assist Alpha team in completion of their mission to find out why the work force is in rebellion and use any force necessary to make the planet meet its tithe demands.
Additional information;
Regulus is an agricultural world with a population of around five million. Most of the population work in small farms and villages. There are four major population centres, Newland [pop 100,000] Outback [60,000] Stirling [50,000] and Hectare [25,000] Open rebellion has been in all four major areas, primarily around the food processing plants, which feeds a large amount of this sector. It is top priority this is resolved as swiftly as possible for Regulus to meet its tithe demands.
You are posing as members of the Kappa Sigma Mining Syndicate, searching for rare mineral deposits on Regulus. You are not to reveal that you are working for the inquisition unless you have to. All of your provided equipment for the mission, will be branded with Kappa Sigmar.
The last known location of Alpha team is the small village of Tynpott near the Blue topped mountains. You will be dropped off, with all your equipment at the starport of Newland which is around two hundred miles due west.
You may need to speak to the Governor Katrina Swartz for information. She is the only one on the planet who has been briefed that you are working for the inquisition, and should be more than eager to help. As she is a valuable ally, please do your best to accommodate her wishes. If she requests your help with some issues in addition to those mission objectives provided, please do all you can to help her out, as she may provide you with additional resources for completing her objective, beyond what she has already promised [see below].
Alpha team contains the following members;
Team Leader: Mikhael "Big Man" Davus, an X-Stormtrooper
Xtasy, free lance Gunslinger
0101100100011100000011 'Cogs' , Tech priest
Luca Mora, Adept
You are to be provided with a XP92N "Rough n Tough" mobile prospector by Katrina. This vehicle is around ten meters long, four wide, tracked, and four high at the highest point. The front contains a cabin with seats for six people. The middle section contains a kitchen on the lower floor and above that is the armoury, with a ladder up to the pintle mounted heavy stubber. The rear section contains sleeping area on the lower floor, sufficient for six people and on the upper floor your communications/mineral/seismic research centre. Attached to the rear is a motorcycle recon vehicle. This has been branded as a Kappa Sigma expeditionary vehicle as to keep with your cover.
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Persons of Interest
Governor Katerina Swartz, High Lady of Regulus, Defender of the Realm, First Mistress of the Order of the Emperors Burning light.
Age: 70. She appears to be in her early 30s [thanks to juvinat treatements]
Hair: Waist length dark brown hair, worn loose. Eyes: Brown. Height: 5'9. Weight: 9 Stone.
Description. An attractive woman, who wears modest, but fashionable clothing. She is utterly ruthless and will do anything to ensure her rule is not only obeyed but absolute.
Grandmaster Lucius Athemel of the Chrome Lions
Age: 130. He appears to be in his late 50s.
Hair: Long greying to his middle back. Eyes: Blue. Height: 6'3. Weight: 15 Stone.
Description: An aging, yet still strong looking man, wears his Ornate Chrome Lion Powered armour in public. Katerina's right hand man, she trusts him implicitly, so has more influence than his position would normally give him.
Note: The Chrome Lions are a warrior brotherhood loosely based on a combination of special forces, historical knights, arbites and astartes. The premier infantry found on Regulus, although they only number around 250 soldiers.
Lord General Richard Addus, Commander of the PDF
Age: 124. Appears to be in his 70s.
Hair: Short, dyed black hair. Eyes: Brown. Height: 5'11. Weight: 18 Stone.
Description: Overweight, wears extravagant uniform in dark blue festooned with medals. Not very popular at court due to falling out with Katerina about how to handle the riots, but well loved by the people as he is a war hero. Lost several hundred PDF in the first night to rioters and since then has withdrawn his men to their barracks. Commands PDF forces, totalling 10,000 across the planet.
Judge Damian Fayre, Judge Fear
Age: 54. Appears to be in his mid 30s.
Hair: Short, black, greying at the temples. Eyes: Brown. Height: 5'10. Weight: 14 Stone.
Description: Never found out of his Arbite armour, unadorned with no medals. He has a no nonsense approach to policing and has taken over control of the rioting situation. He commands around 3000 arbites, which are concentrated in the four main population centres. Not well liked generally, but considered to be ruthlessly efficient. Lord Addus's failure has given him a chance to step up and prove his worth.
Lady Rose, Imperial Diviner
Age: Unknown. Appears to be in her mid 20s.
Hair: Long white down to her waist. Eyes: Violet. Height: 5'3. Weight: 7 Stone.
Description: Aloof and quiet. Will only offer advice to Katerina in private, rarely speaks in open court. Wears fashionable dresses, more flashy than the Governor. It is unknown what her influence levels are outside of court.
Aldus Von Strumm, Astropath
Age: 204. Appears to be in his 80s.
Hair: None. Eyes: None. Height: 5'10. Weight. 10 Stone.
Description: Never found outside of his dark brown robes of office, he is the only link Regulus have to the Imperium at large. While he is considered to be loyal, there was a delay between the rioting being reported to the Adeptus Administatum that can only be held to be his responsibility.
Father Erheart, Bishop
Age: 35. Appears 35.
Hair: None. Eyes: Green. Height: 6'2. Weight. 14 Stone.
Description: Firebrand priest, who has an unusually large following for one so young. Is convinced that the riots are symbolic of the heathenry that has taken hold on Regulus. He frequently leads his followers on missions to turn back the rioters, most of which have led to violence. Incredibly popular with the masses, which is why he occupies this position.
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Planet details
Regulus is a small population agri-world set to the south of the Calaxis sector. It has a small population of around five million, and its primary export to the Imperium at large is wheat, grox and other food stuffs, from its continent wide farms.
Most of the population work in small farms and villages on the agriculture. There are four major population centres, Newland [pop 100,000] Outback [60,000] Stirling [50,000] and Hectare [25,000], one on each of the four major continents, primarily as a place to process and export the excess food stuffs.
For this mission, you will be primarily based on the continent of Ayre, a largely cereal plant growing continent of around 100,000 square miles. The principle city of Newland has a population of 100,000, the vast majority of which are employed in some fashion in the production of food. There are however other natural resources, such as large tin, iron and nickle deposits near the blue tipped mountains, where Alpha team went to investigate a lead.
Most of the population of Newland live in large multi story flats, with only the wealthy living in their own houses and in rare cases mansions. To the north of the town, the starport dominates, while all of the other important facilities lie around ten miles to the south in the nicer areas, such as the Governors palace, the Arbites fortress and the PDF HQ. Between them both lies the majority of the hab blocks, in three rough districts, A, B and C. A and B are located closest to the starport and house the majority of the work force, while C sits nearest to the Govenors palace and is where the better off folk live. The primary difference between A and B is that A accommodates those on the lowest incomes, typically many people to a room and it is perhaps no surprise that the majority of those involved in the rioting have come from district A.
Between the hab districts lies a relatively undeveloped commercial district and the large sprawling industrial districts. Both of these areas have been the prime areas of the riots.
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Additional rules/limitations
Please note the following rules are going to be in effect, just so there is no complaining when we actually start gaming.
You must ensure you are not carrying/wearing beyond what your weight limits are.
In addition, you can carry six hands worth of weapons. Rifles count as two, heavy weapons four. Swords etc count as one, great weapons two. Knifes/knuckledusters/throwing stars etc come under supplementary items below, and again will be considered on a person by person basis. You must describe, realistically, where on your person you keep these weapons on paper, so unless you state otherwise I will assume they are where you have wrote down.
You may carry a "reasonable" amount of supplementary items. Basically if you are trying to carry a ridiculous amount of stuff, like you can in Fallout, then I will stop it, but otherwise you can do what you like. Buy a backpack for ten gold to put stuff in please, or store it in the vehicle I am providing!
There are limits to how much ammunition you can realistically carry. I am inclined to limit the amount of clips you can carry to twelve total between all your weapons as a form of balance. Heavy weapons clips will count as three for each one you include as to prevent even more ridiculous abuses.
Walking around in full armour, festooned with visible guns is not always the best method of getting people to talk to you. Please remember this!
If you want to write a background please include WHY you were picked by the inquisition. This should be either something heroic or illegal, to have brought you to the attention. Please also include some information as to the type of person your character is.
Don't you just love paranoia though.