So heres a thought…
If you could get a spinner to indicate facing direction (just an arrow on a round base to easily spin… I have one from other board games), it might be interesting to assign a random movement dial to each asteroid (select the movement face down) and this would allow for moving asteroids.
Maybe once every two turns you spin for each asteroid and they move after all the ships movement and attacks are resolved. this would add a constantly changing tactical element to the game, making it harder to preplan and forcing players to be adaptable…
just an idea…what do poeple think?
) and a few TIE Fighters (the escape from Hoth from Episode V: The Empire Strikes Back).
), asteroids ought to move in straight lines at constant speeds. Collisions need to be either ignored (abstracted 3d like everything else in this game) or have a very standard way to simulate collisions and altered trajectories to avoid argument.