Crossposted from the BGG forum…
So, I was a little disappointed to see how minimal FFGs rules for terrain interaction are and I was thinking of interesting "space terrain" that might modify gameplay a bit. Join me in brainstorming cool ways to spice up the board!
As far as FFG goes, passing through or landing in an obstacle (read: asteroids) causes your ship to lose an action and has the potential for damage or loss of attack. That's all well and good, but what about spicing things up a bit?
Disclaimer: I haven't played yet, but after reading the rules twice, here are a few terrain pieces that I think might add a cool wrinkle to the game. Love to hear your thoughts. I don't think these should all be used at once, and in fact, perhaps they should be used sparingly. Just might create some interesting situations.
Dust Clouds, Storms and other Anomalies
I'll be representing dust clouds these on the table with blobs of colored, clear plexiglass (if I can ever get them to not look dumb). The colors are mostly arbitrary. It's up to you whether these effects result from ending a move with a base overlapping or just passing through the cloud.
Red dust clouds: These dust clouds disrupt ship targeting computers, creating a wildly distorted image for the pilot. Pilots affected by the red dust clouds are unable to obtain target locks and fire with one less attack die.
Green dust clouds: These temporarily shut down more advanced navigational systems, resulting in difficulty pulling off complex evasive maneuvers. Pilots affected roll one less defense die.
Blue dust clouds: These dust clouds affect shields. They could:
(a) Generate up to 1 unit of shielding per game on a ship that passes through the cloud
(b) Removes 1 unit of shielding on a ship that passes through the cloud
Purple dust clouds: These are nearly impenetrable both to the naked eye and sensors. Ships within dust clouds cannot be fired upon but cannot fire out either.
Ion storms: These replicate the effect of an ion cannon.
Asteroid clusters/belts: These larger groups of asteroids can require skilled piloting to enter, but offer some protection from pursuers. Entering a belt or asteroid cluster requires the pilot to take 1 stress token. A pilot with a stress token cannot enter the asteroid belt. Lose one attack die firing at a pilot within an asteroid belt or cluster (I feel like this one could be changed or fleshed out more).