Vassal Mod

By R5Don4, in X-Wing

The image of the ship is what hides your maneuver from your opponent. Then when you hit Ctrl+R you can Reveal your move. It sounds like you may be having a problem with the mask. That's wierd. I have actually tried setting dials on the board, hiding them switching sides/saving game, loading as different side, and I can always see the dial. It's only when I'm connected to another player and he drags them out and hides them that I ever see the full mask.

I'd suggest delete your module and extensions, re-download and reload. This may clear your problem. It's an odd one, congratulations, YOU WIN! gran_risa.gif

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@ Aidan

Messaged you on vassal, but no response.

Wouldn't mind helping with the tesing.

Sorry, I tend to be doing several things at once. preocupado.gif

I see your message. Look for me in VASSAL this weekend. gran_risa.gif

dashrendar said:

Ok, great mod! only played with it a bit, but so far I like what I see.

Only complaint. not having the details on the cards. I understand the reasoning for this. but it is annoying. I personally have 14 ships, so I have everything. But my buddies dont. I'm not gonna sit there and tell them their stats every 5 mins. The stats and details need to be on the cards also.

I totally get that. You're right that it is annoying to have to keep looking at the cards. And I hate to say it, but your friends not having the stats is kind of the point: people who don't own the game shouldn't be able to play it. I know, I know, if you had your friends over for game night, only one person needs the game, but when you go digital, it's easy to abuse that. Your friends could then play other people without either of them owning the game. Having the stats, abilities, upgrades, and costs hidden on the mod is a step towards ensuring that only those who own the game can play it.

The alternative to this is to not have a Vassal mod at all.

Budgernaut said:

dashrendar said:

Ok, great mod! only played with it a bit, but so far I like what I see.

Only complaint. not having the details on the cards. I understand the reasoning for this. but it is annoying. I personally have 14 ships, so I have everything. But my buddies dont. I'm not gonna sit there and tell them their stats every 5 mins. The stats and details need to be on the cards also.

I totally get that. You're right that it is annoying to have to keep looking at the cards. And I hate to say it, but your friends not having the stats is kind of the point: people who don't own the game shouldn't be able to play it. I know, I know, if you had your friends over for game night, only one person needs the game, but when you go digital, it's easy to abuse that. Your friends could then play other people without either of them owning the game. Having the stats, abilities, upgrades, and costs hidden on the mod is a step towards ensuring that only those who own the game can play it.

The alternative to this is to not have a Vassal mod at all.

+1. That's the way it is.

Did I download the right mod? The Y-wing and the TIE Advanced movement dials are messed up.

Where do you live Budgernaut? It's always seemed to me the absolute worst place a gamer could live would be Montana…other than an igloo or something I mean.

ArcticSnake said:

Did I download the right mod? The Y-wing and the TIE Advanced movement dials are messed up.

TO: doctormungmung and Arctic Snake, and anybody else who has had an issue with the Y-Wing and Tie_Advanced ship Dials

This appears to be an isolated incident, I don't know what makes you guys so special (or maybe nobody uses Y-Wings or Tie Advanced…?…),
But I have my suspicions about what this bug may be. I'm going to change what I think needs to be changed, then re-upload these extensions.

doctormungmung, I guess disregard my message to you on how to fix this yourself, sorpresa.gif I'm just going to go ahead and make the changes, re-upload the extensions and let you guys tell me if it fixed your problems.

Having a hard time finding what I need?

Can someone link me to the program DL for windows that I need, and can someone link me to the program extension , or pack, or whatever I need to play this star wars / be in your chat room?

That fixed it! Thanks!

Just deleted the existing y-wing and T/adv files and copied the new ones in! happy.gif

Harleequin said:

Having a hard time finding what I need?

Can someone link me to the program DL for windows that I need, and can someone link me to the program extension , or pack, or whatever I need to play this star wars / be in your chat room?

http://afewmaneuvers.yuku.com/topic/125/What-Where-How#.UGtAalHGCg0

Okay, I found some other problems with the mod. The ship pieces are not square, they are rectangular, a little longer than they are wide. This messes up movement just a little bit, enough that when flying in formation on Vassal, things didn't work out how I had practiced on my tabletop.

So I started looking at the movement templates and realized that they are accurate when compared to the width of the Vassal ship pieces you made. However, the range ruler is off because it looks to have been made by measuring the lengths of the ship pieces.

The ships definitely need to be resized. If you make them wider, you will need to change all the maneuver templates. If you make the ships shorter you need only make the range ruler shorter. I don't know which you used to scale the playing field, so you'll probably have to look at that, too.

Thanks again for all the work you've put into this project! Without it I would only be getting half as much use out of this amazing game.

EDIT: WOAH, wait a minute, wait a minute. I just realized that the clear notches on the front and back of the ship are trickier than I thought. If you put the maneuver template into the notch, things work great. So, did you design it with this in mind? I've just been putting the template flush with my fighter and moving. If you ignore the parts of the piece that stick out beyond the notch on the front and the back, then it is square. Sorry to cry wolf, but I've been scratching my head over this for days. So the trick is agreeing with your opponent on whether the corners of the ships count as in range or not. Interesting…Have I totally confused everybody now? Perhaps if the corners were cropped so that only two little nubs stuck out of the front and back (like on the actual base) it would clear things up.

And the range ruler still needs to be re-sized.

Interesting. I've got to play around with this now.

ArcticSnake said:

Did I download the right mod? The Y-wing and the TIE Advanced movement dials are messed up.

Me too.

Just downloaded it, but I get this error when I try to open it in Vassal:

The file 'C:Program Files (x86)VASSALStar_Wars_X-Wing_miniatures_game.vmod' is not a valid VASSAL module.

Any idea how to fix this and get it to open?

I did the same thing for Star Wars Minis and it worked fine, but can't seem to get it to work for X-Wing.

El_Tonio said:

Just downloaded it, but I get this error when I try to open it in Vassal:

The file 'C:Program Files (x86)/VASSAL/Star_Wars_X-Wing_miniatures_game.vmod' is not a valid VASSAL module.

Any idea how to fix this and get it to open?

I did the same thing for Star Wars Minis and it worked fine, but can't seem to get it to work for X-Wing.

Did you try File, Import Module before trying to open it? If that doesn't help, I'm not sure what the problem might be.

Yes, I tried that, too, and got this similar error:

The file 'C:Program Files (x86)VASSALStar_Wars_X_Wing-miniatures_game.vmod' cannot be imported into VASSAL.

I seem to remember getting the same message, but I can't remember how I fixed it.

EDIT: Do you have the latest version of VASSAL?

Got it to work. I deleted the original X-Wing file and redownloaded it. Not sure what was wrong the first time.

Three cheers for Aiden for putting this together… it looks awesome!

Budgernaut said:

Here's my tip: read this thread . The whole reason I brought up this issue was so that people wouldn't be put off by my range guide when I made my mod, but nobody seemed to pay any attention to it.

EDIT: You know, your mod does something really well that mine wouldn't: it allows easy creation of brand new pilots. It's easy to just add a new name and different skill level of a custom pilot.

EDIT 2: And I suppose I should let you know that I got your mod from Parakitor since we're twins. I hope you don't mind that he shared it with me, but there's nobody we know well enough to share with so I promise you the dispersal stops with me.

Ok, Making V. 3.0 of module and thought I'd take a closer look at this concern. here's my findings regarding circular firing arcs from a square base:

It's not so much a square, as it is just a bit oblong of a circle. Here's a pic:

Firing_Arc_zps8902dc75.png

"The module is up on the downloads page"

What downloads page? I don't see anything relevant on either the Vassal web site or this web site that has this mod.

Alex319 said:

"The module is up on the downloads page"

What downloads page? I don't see anything relevant on either the Vassal web site or this web site that has this mod.

Please read this before installing. These instructions will help you get Vassal downloaded and installed easily. afewmaneuvers.yuku.com/topic/125/What-Where-How#.UGtAalHGCg0

This is where to go to download the X-wing module and the extensions for the expansions: www.vassalengine.org/wiki/Module:Star_Wars:_X-Wing_Miniatures_Game

Roy

El_Tonio said:

Got it to work. I deleted the original X-Wing file and redownloaded it. Not sure what was wrong the first time.

Three cheers for Aiden for putting this together… it looks awesome!

Thanks El Tonio- mine was a bad download too. I re-downloaded the module and it works fine now. I did notice that for whatever reason, the first download I did took a long time but ended up being only like 673 kb. See that the real module is actually about 12MB, the messed up download was obviously the issue. Can't wait to try it out.

After playing 3 games on Vassal, I have a tip for making things move faster. When you open your player window and set up cards and stuff, go ahead and put any tokens you'll need in there as well (stress, ion, critical hit, focus, target locks with different colors and unique letters). It's pretty obvious now, but putting your tokens in that window makes it much easier and faster to grab them and drag them to the playing area. Looking at the AFM page, it seems Aiden had the same thing in mind since one of the screenshots shows a bunch of tokens next to the cards. You could also place all the maneuvers in a different player window, say, player 6. That way you just open it up, look for your template and pull it down. No need to scroll through lists. I only figured it out this last time I played, so I'm going to try this from the beginning next time. Hopefully it will shave some time off my 2+ hour game. Boy was that draining!

An aside about target locks, I usually give the letter of the name of the pilot initiating the lock. For my Biggs, Wedge, Luke game, I used the letters B, W, and L, so it was easier to keep track of the target locks.