So who wants to build the Vassal Mod for this game?
Vassal Mod
Ooo, that'd be a tough one…
I was hoping nobody would ask about this so I could surprise the community with one in a month or two.
Parakitor and I will be working on one, but our first pass will be a private mod meant for the two of us to play together since we live on opposite sides of the continent. Once we've play-tested that, I'll make an FFG-friendly version where all the text is blocked out except for names. It'd be a beast to reference all that stuff while you play on the computer, but it sure beats having nobody to play with. I think the hardest part will be ship orientation. I don't think it will be too difficult to make ships point at 0 degrees, 45 degrees, 90 degrees, etc., but you can start your ship facing at 3 degrees and then have it move in 45 degree increments from there. A related problem is moving ships backward along the movement templates when they would otherwise overlap. That's another situation where ship angle gets shifted off of the regular 45 degree intervals.
I love you.
If you need a volunteer to help playtesting, let me know.
Budgernaut said:
I think the hardest part will be ship orientation.
I totally agree. I know you there is an option to allow units to be placed freely, not to a grid. I just need out how to rotate units freely.
Yep, I'd love to work on it but I have several other irons in the fire. First, I'll need to obtain the game so I can get some good photos and get everything to the right scale. I'm also trying to find time to make my X-wing pilot costume and an R2-D2 costume for my son before Halloween. It will be a few months before you see a Vassal mod from me, but it is on the radar.
Parakitor said:
Budgernaut said:
I think the hardest part will be ship orientation.
I totally agree. I know you there is an option to allow units to be placed freely, not to a grid. I just need out how to rotate units freely.
Not to mention the "barrel Roll" Action -- placing, in this case, movement 1 ruler ANYWHERE along the side of a piece, and having the ability to move the piece ANYWHERE along the other side of the ruler. *shrugs*
Parakitor said:
Budgernaut said:
I think the hardest part will be ship orientation.
I totally agree. I know you there is an option to allow units to be placed freely, not to a grid. I just need out how to rotate units freely.
Parakitor said:
Budgernaut said:
I think the hardest part will be ship orientation.
I totally agree. I know you there is an option to allow units to be placed freely, not to a grid. I just need out how to rotate units freely.
Not to mention the "barrel Roll" Action -- placing, in this case, movement 1 ruler ANYWHERE along the side of a piece, and having the ability to move the piece ANYWHERE along the other side of the ruler. *shrugs*
Cursed double post!
Parakitor said:
Yep, I'd love to work on it but I have several other irons in the fire. First, I'll need to obtain the game so I can get some good photos and get everything to the right scale. I'm also trying to find time to make my X-wing pilot costume and an R2-D2 costume for my son before Halloween. It will be a few months before you see a Vassal mod from me, but it is on the radar.
Yes, getting the game first is definitely a must. As for me, I'll probably spend more time on the Vassal mod than on playing the game when I first get it. My wife isn't too keen on playing games and I haven't met anyone in my local area who I can play with.
where do I post it? V1.1 is already done.
Look for it on the VASSAL Server Status. Come in and request the module.
Not seeing it there. When are you guys normally on?
Oops, was in Direct Peer to Peer mode
On now
Can't join the room without having the module first. Link?
Download "A Chat Module"
Find me in there. =)
www.vassalengine.org/wiki/Module:A_Chat_Module
AidenDouglas, this all seems rather cryptic to me. What exactly are you saying? What I understand you to mean is this:
You have already made a Vassal mod.
You have not posted it with the other mods.
You will only distribute the mod if people PM you.
Is this how you're doing things? My version of the mod would eventually have stats, text, and fleet points blocked out so that people can't play the game unless they have the cards, catering to FFG's preferences to their previous games, like the Runewars mod. Is your version like that?
In the interest of staying on FFG's happy side, I'm gonna hold out for Budgernaut's mod. I just wanted to see if/how you pulled it off, is all.
First off, Aiden: this mod is awesome! Thanks for all your hard work. It's all there, but I have a few suggestions/concerns.
In the title, the word “miniature” should be “miniatures.” It should read “X-wing miniatures game.”
I don’t think 15 degree increments for rotation is enough. That's 24 facings. I tried switching it to 360 facings, and it takes 4 seconds of holding the arrow key down to rotate your ship 90 degrees. So in practice 15 degrees isn't so bad, but it does limit the finer elements of positioning during set-up and collisions.
No Koiogran turn template. Okay, so that's just nitpicking.
I don’t get why you have to enter in the values for the ships every time you put a new one down. Seems laborious. And at any rate, aren’t the stats for each ship the same, regardless of pilot? It should just be part of the piece.
I don’t like how the dice automatically rolls 5 at a time. It should probably be just one die at a time, and you click it as many times as you need, and then it’s recorded in the log. Actually, I’d be fine just ditching the dice altogether since presumably anybody that plays will have their own dice, and I would never cheat.
Those are my thoughts. Again, it sounds critical, but I am grateful for all you've done, and I am just providing feedback and keeping a dialog open to make it even better.
Here's my tip: read this thread . The whole reason I brought up this issue was so that people wouldn't be put off by my range guide when I made my mod, but nobody seemed to pay any attention to it.
EDIT: You know, your mod does something really well that mine wouldn't: it allows easy creation of brand new pilots. It's easy to just add a new name and different skill level of a custom pilot.
EDIT 2: And I suppose I should let you know that I got your mod from Parakitor since we're twins. I hope you don't mind that he shared it with me, but there's nobody we know well enough to share with so I promise you the dispersal stops with me.
I'm liking what I'm hearing so far. Can't wait until those minor bugs are worked out.
Ok, doing some tweaking. V.2 will be uploadable -have your cards handy. I would like beta testers still, and I don't know how long FFG will take to reply to a request for permission to make this module public, so the only way I have to get a test base going is by direct communication. I'd love for more players to test this mod with me, so share. =) I should have V.2 done tonight. if you have V.1, delete it and contact me for V.2 asap.
I'll log into the VASSAL "A_Chat_Module" when I'm available.
Ok, the module is up on the downloads page along with the extensions/expansions.
First off I want to say thank you for putting this all together. You've done a great job, and this will help promote the game as well as allow for those without easy access to opponents to enjoy it. I downloaded it yesterday, and was pretty impressed. I do have a couple of comments I'd like to share with you, though, for possible inclusion in an update at some point.
The dials for the Y-Wing and TIE Advanced seem to be broken (at least for me). When selected from the pieces menu, they are an image of the ship with a number and name tag, but no list of maneuvers. Thus, currently I can't really play with a force including either of those ships.
My other comment is more a quality of life rather than bug. It would be nice to select and drag out any number of dice onto the play area, and then roll them there. Currently, I haven't found any way to modify the number of dice in the dice window. Now a huge deal, but it does mean that players have to have an agreement as to which dice count when not rolling the full compliment.
Thanks again for all of this!
AidenDouglass said:
Ok, the module is up on the downloads page along with the extensions/expansions.
edit, nevermind. found it.
Ok, great mod! only played with it a bit, but so far I like what I see.
Only complaint. not having the details on the cards. I understand the reasoning for this. but it is annoying. I personally have 14 ships, so I have everything. But my buddies dont. I'm not gonna sit there and tell them their stats every 5 mins. The stats and details need to be on the cards also.