Aside from what's already in the rulebook, what are some good tips for deck building? I only have one core set, I might get another one, don't really have the money to blow on a second one with sleeves at the moment anyway. I've got a custom HB deck and a custom Anarch deck, but both proved to have their issues when played against someone just using core set decks. Advice?
Deck building tips.
Post your current deck builds and list the specific issues you had problems with. No one can really help you without details.
SnowcatAssassin said:
Aside from what's already in the rulebook, what are some good tips for deck building? I only have one core set, I might get another one, don't really have the money to blow on a second one with sleeves at the moment anyway. I've got a custom HB deck and a custom Anarch deck, but both proved to have their issues when played against someone just using core set decks. Advice?
Can you elaborate on the issues you referenced towards the end of your commentary?
Now we have a deckbuilding subforum. Hmmm.
Anyway, I kind of dismantled and reassembled the custom decks I previously made, but still kind of have issues. Particularly with my corp side. Anything in parentheses is either neutral (N), or out of faction.
Hass-Bioroid:
- Aggressive Secretary x2
- Biotic Labor x2
- Experimental Data x2
- Adonis Campaign x2
- Archived Memories x2
- Accelerated Beta Test x3
- Hedge Fund x3 (N)
- Priority Requisition x3 (N)
- Private Security Force x3 (N)
- Anonymous Tip x2 (NBN)
- Beanstalk Royalties x3 (W)
- Project Junebug x2 (J)
- Shipment from Kaguya x2 (W)
- Chum x2 (J)
- Data Mine x2 (J)
- Ichi 1.0 x2
- Rototurret x2
- Heimdall 1.0 x2
- Viktor 1.0 x2
- Wall of Static x3 (N)
- Enigma x3 (N)
Noise
- Medium x2
- Wyrm x2
- Corroder x2
- Parasite x3
- Mimic x2
- Yog.0 x2
- Djinn x2
- Datasucker x2
- Ice Carver x1
- Stimhack x2
- Cyberfeeder x2
- Grimoire x1
- Wyldside x1
- Demolition Run x2
- Deja Vu x2
- Aesop's Pawnshop x1 (S)
- Easy Mark x3 ©
- Diesel x2 (S)
- Forged Activation Orders x3 ©
- Sure Gamble x3 (N)
- Crypsis x2 (N)
- Infiltration x3 (N)
- Armitage Codebusting x2 (N)
- Access to Globalsec x2 (N)
Both decks run at 49 cards, which seemed a good enough deck size, though for the corp that was kind of necessary.
With playing many games of Netrunner you need a lot of money, possible money making cards. Another thing in your deck is card drawing. Or some kind of acceleration which might be giving you an ongoing credit, or decreasing ICE or programs, or anything that helps your deck.
With your decks they should have 3 of a kind if you can, to be able to draw the card you want. And you should have a theme to your deck trace, or damage, or virus distribution.
Thanks for posting your deck contents but what specific problems are you having?
Try slimming down your decks to the minimum of 45. 4 cards less may not seem like much a difference while giving you some hard card choices to make, but slim decks tend to work faster and more reliably by increasing the chances to draw certain cards.
Your Corp deck looks pretty good. I would drop the 2x Anonymous Tip for 1x Neural Katana, but that's just me. Chum + Neural Katana protecting a thrice advanced Junebug? Delicious.
Your Runner deck looks like a pretty decent Anarch virus build. Definitely drop 2x Crypsis and 2x Access to Globalsec - neither one is worth it in this build. That will get you down to 45 cards. Personally, I would also drop 2x Diesel (since you have Wyldside in the deck) and 1x Forged Activation Orders for 3x Maker's Eye to really make those Medium-fueled runs on R&D hurt bad.