The last bit I currently have written in connection to:
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=101&efcid=3&efidt=452429
These are some weapons, gear, and consumables produced by Magos Levin.
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A note before I post them is the matter of these item's Availability, which is 'It depends.'
Levin is paranoid that some hardline Magos will attempt to stop his work, and is extremely circumspect in his dealings. If you wish to make these available to anyone with enough thrones, then assign a suitable Availability rating. Otherwise, if Levin has so far kept his existence secret, then many of them are effectively Unique, if not outright impossible to acquire. If story events move him closer to the public eye, some of these items will become much easier to get a hold of.
Exceptions and details are noted in each entry.
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Simplistic devices, the pattern for the Mantis Blades are quickly sold to weapons manufacturers to raise capitol for Levin's other projects, making them easy to acquire. Plasma needles are far more complex, and a unique modification of plasma technology. Levin is keeping these close, but after a shipment is stolen, anyone crossing paths with the Dark Eldar might be exposed to them.
A character that wishes to may attempt to track the source or either weapon pattern at a high penalty, and anyone who succeeds will be stonewalled and met with a line stating that the weapon's designs were recovered from an ancient data-cache, or some other appropriate lie.
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Mantis blade
Within the hilt of this modest blade is a canister of compressed gas. With a successful strike, the contents are injected deep into the victim’s body to tear apart soft tissue as it expands. Levin improved upon the ancient pattern by incorporating a miniaturised air compressor so that as long as there is some kind of atmosphere to draw on, the blade will automatically replenish its charge after each strike.
The blade inflicts additional damage on an attack which is equal to and can be resisted the same way as a weapon with the Toxic quality. Poor-craftsmanship versions can only inflict extra damage every other round, while Common and Good versions refill their canister each round. Best versions can inflict extra damage as many times in a round as its wielder can attack. All Mantis blades have the mono upgrade by default, which is included in its profile.
Plasma needle
Refining the concept of the mantis blade even further, the hilt of this elegant stiletto holds a system similar to that used in standard Imperial plasma weaponry. Delicate integrated circuitry channels the plasma from the tank in the hilt through the blade and deep into the target’s body, immolating them from the inside out. A tiny power field at the tip aids penetration, but does not cover enough of the blade to make it count as a power weapon
The plasma injection does 1d10+5 damage, and has Felling (4)
Damage clip Pen Special
Mantis Blade 1d5 R 1 2 Toxic (see description)
Plasma Needle 1d5+1 R 5 5 Razor sharp, special