In my games, we hardly ever get anyone playing a Priest or Seneschal - mostly because their special abilities are totally lame. With a reasonably intelligent and underhanded Rogue Trader, with some close combat ability, neither the Seneschal nor the Priest's abilities are ever required to make a well-rounded party. If someone felt like playing either of those classes, their fluff purposes can be approximated with alternate ranks, and why on Terra would we want one more DoS on a few tests when we can get a whole 'nother ship re-rolling all its pilot tests? As for Pure Faith - who has that many fate points to spare?
So, what I'm getting at is this - what can these classes do that others cannot? If you have a suggestion (that is not "force players to play priests if they want to be religious figures") please reply. Otherwise, I'm looking for suggestions of what to do with these classes' special abilities. I think that the designers might have been on to something with the Dark Eldar pain tokens - since the Priest's powers mostly benefit others, giving him the ability to gain temporary fate points for use with his powers shouldn't cause him to become massively overpowered. As for the Seneschal, though, I got nothing.
) or failing to acquire or identify a vital piece of information.
Can I +1 this? +1+1+1+1+1+1+1+1+1+1+1+1+1+1+1……. Not working. Well, I tip my hat to you HappyDaze.