Donovan Morningfire Said: So what do you call the Force Powers and lightsaber stats that are in the book?
Force Powers and Lightsaber Stats. Notice how they're aren't connected in a meaningful manner. (Yet.)
Donovan Morningfire Said: On a purely mechanical level, I'd call those "rules for playing Jedi." True, there's no fluff about what it means to be a Jedi, but then there's not a lot of fluff in any of the book. A few pages back, I did what I'd like to think is a pretty solid breakdown of what "Jedi" means in terms of game mechanics.
See above.
Also… how can I Redirect a shot? Throw my lightsaber, then return it to my hand? Stop a Blaster Bolt with my hand? Jump 10 meters in the air? Race down a hallway faster than the eye can see? Use the Force to heal another? (The list goes on and on with more esoteric techniques… but the above list is pretty basic for "vanilla jedi".)
Donovan Morningfire Said: You even said yourself within 24 hours of acquiring the book that folks should relax, there are rules for the Force and playing Force-users, as well as stats for lightsabers. And when you get down to the nuts and bolts of it, isn't that what a Jedi essentially is, a Force-user with a lightsaber? Last I checked, you can do that, so in that respect, there are rules for Jedi in the Beta. Or did I get a different copy of the Beta than those folks clamoring there's no way at all to play a Jedi-type character in this game?
The more I've read… I would be tickled if there was just MORE. Even if I had to reverse engineer it from stat-blocks. (See above.) I just don't have the time to custom-house-rule new talent trees for Jedi or The Force.
And, homie, don't be playing like dat! Dono, you, yourself, have already began work on "new" Force Power trees - so even for you there's got to be something desired, here.