Donovan Morningfire said:
It IS the same movement and relative positioning system to WFRP3 .
The standups that came with WFRP3 were no more "required" than they would be in Edge of the Empire. Do it in your head, do it on a map, whatever helps you weave a cool combat. The point is, the system doesn't FORCE you to use a map, nor does it DENY you from using a map or minis. Make it as tactical or as free form as you want. THAT is the beauty of the system. You can run it however you want and the game doesn't assume that you are using minis and a standard metric measuring tape.
What is in a "tactical" map system? Movement thresholds? Terrain? Line of Sight? WFRP3, EotE and D&D have those. The only difference is that WFRP3 and EotE don't say " a Gand can move 5 meters per round, a 1meter cube counts as partial cover, and a human can throw a grapefruit X meters ."
In these games you can just look at a map…cogitate and grok what you are staring at and then go " yeah that looks like a Close range jog Pete, let's put your mini/pushpin/imaginary placeholder/marker dot over here. This guy is around the corner so you can't shoot him, but you could nail this dude crouched behind the crate over here if you want. Then there are the gang thugs swarming over here that you could get a clear shot at ." You can do it in your head, or if you have players that are easily confused you just…doodle or shift a mini.
But…in terms of the OP? I doubt there will be a mini/terrain line of products directly made for this RPG. We might see some other game with cool minis we could use. Or we can crowd source some paper minis, write "Luke S-walker" on a 1Inch length of wooden dowel with yellow yarn glued to one end