PLZ FFG, Release World's SPECIFICS. I BEG!

By dcdennis, in 1. AGoT General Discussion

HAHAHAHA! /irllaughingfit

Well if they sold 10,000 core sets and are pushing 1,000 chapter packs each release then there are 1,000 people who actually enjoy the game enough to continue purchasing product. If that number is 10,000, that gives a random new player 10 times as much of a reason to say, "Hey, maybe there's something to this game."

I can say I'm more likely to play a game with 1,000,000 people playing than a game with 1,000 people playing. If I were random guy at card store who wanted to buy something to play, I'd almost always choose Magic over AGoT if I knew very little about both games. Prove that AGoT's base is growing or even minutely comparable, and the equation would change for me. It will change from store to store obviously, but that number of concurrent monthly buyers is not insignificant.

Oh and for the overlap, obviously if they have people not coming and are losing money due to the overlap, there is value in considering reducing the overlap. The question is what is the monetary cost and benefit of changing the overlap. There may be none. And the cost benefit could be selling more product. It may not even be directly correlated with attendance. Put someone off, and they may stop buying product. Make them happy, they may buy more and get more people to join.

mdc273 said:

Well if they sold 10,000 core sets and are pushing 1,000 chapter packs each release then there are 1,000 people who actually enjoy the game enough to continue purchasing product. If that number is 10,000, that gives a random new player 10 times as much of a reason to say, "Hey, maybe there's something to this game."

I can say I'm more likely to play a game with 1,000,000 people playing than a game with 1,000 people playing. If I were random guy at card store who wanted to buy something to play, I'd almost always choose Magic over AGoT if I knew very little about both games. Prove that AGoT's base is growing or even minutely comparable, and the equation would change for me. It will change from store to store obviously, but that number of concurrent monthly buyers is not insignificant.

Oh and for the overlap, obviously if they have people not coming and are losing money due to the overlap, there is value in considering reducing the overlap. The question is what is the monetary cost and benefit of changing the overlap. There may be none. And the cost benefit could be selling more product. It may not even be directly correlated with attendance. Put someone off, and they may stop buying product. Make them happy, they may buy more and get more people to join.

a perfect example of this would be iOS apps. whenever i have a need or desire for an app, i immediately ignore the ones that have barely any reviews and gravitate towards the ones that have several hundred or a thousand reviews. i never would have bought half the apps i have if i didnt see that 900+ people gave it 4/5 stars where as other apps in its category only had 40 or 50 reviews.

dcdennis said:

a perfect example of this would be iOS apps. whenever i have a need or desire for an app, i immediately ignore the ones that have barely any reviews and gravitate towards the ones that have several hundred or a thousand reviews. i never would have bought half the apps i have if i didnt see that 900+ people gave it 4/5 stars where as other apps in its category only had 40 or 50 reviews.

Maybe FFG should blow their budget on paying people to SAY that they play AGoT, then.

mdc273 said:

Well if they sold 10,000 core sets and are pushing 1,000 chapter packs each release then there are 1,000 people who actually enjoy the game enough to continue purchasing product. If that number is 10,000, that gives a random new player 10 times as much of a reason to say, "Hey, maybe there's something to this game."

I can say I'm more likely to play a game with 1,000,000 people playing than a game with 1,000 people playing. If I were random guy at card store who wanted to buy something to play, I'd almost always choose Magic over AGoT if I knew very little about both games. Prove that AGoT's base is growing or even minutely comparable, and the equation would change for me. It will change from store to store obviously, but that number of concurrent monthly buyers is not insignificant.

Oh and for the overlap, obviously if they have people not coming and are losing money due to the overlap, there is value in considering reducing the overlap. The question is what is the monetary cost and benefit of changing the overlap. There may be none. And the cost benefit could be selling more product. It may not even be directly correlated with attendance. Put someone off, and they may stop buying product. Make them happy, they may buy more and get more people to join.

Your reasoning is perfectly valid, but allow me to offer an alternative. Instead of allowing numbers (quantity) to dictate your taste, choose quality. (I do get your point about players who don't know much detail about either game. But for the sake of argument and reeling in new players, this is the bottom line in terms of comparing Magic to AGoT.) AGoT is the vastly better game between it and Magic, and has an infinitely nicer player base.

Not saying quantity doesn't have its upside (ease of finding a game/player base, for instance), but for me it's not worth it to play a sub-par game with the type of crowd Magic attracts.

Just stating sales numbers is not likely to help FFG's cause any. They will look paltry next to Magic's, and without detailed data (which any company is very unlikely to provide), won't provide the entire story. Would I like to see the game grow? Of course, and I think FFG can help that along in various ways more efficiently than they are doing now (which may be a huge understatement).

dcdennis said:

mdc273 said:

Well if they sold 10,000 core sets and are pushing 1,000 chapter packs each release then there are 1,000 people who actually enjoy the game enough to continue purchasing product. If that number is 10,000, that gives a random new player 10 times as much of a reason to say, "Hey, maybe there's something to this game."

I can say I'm more likely to play a game with 1,000,000 people playing than a game with 1,000 people playing. If I were random guy at card store who wanted to buy something to play, I'd almost always choose Magic over AGoT if I knew very little about both games. Prove that AGoT's base is growing or even minutely comparable, and the equation would change for me. It will change from store to store obviously, but that number of concurrent monthly buyers is not insignificant.

Oh and for the overlap, obviously if they have people not coming and are losing money due to the overlap, there is value in considering reducing the overlap. The question is what is the monetary cost and benefit of changing the overlap. There may be none. And the cost benefit could be selling more product. It may not even be directly correlated with attendance. Put someone off, and they may stop buying product. Make them happy, they may buy more and get more people to join.

a perfect example of this would be iOS apps. whenever i have a need or desire for an app, i immediately ignore the ones that have barely any reviews and gravitate towards the ones that have several hundred or a thousand reviews. i never would have bought half the apps i have if i didnt see that 900+ people gave it 4/5 stars where as other apps in its category only had 40 or 50 reviews.

I can see you aren't a DC hipster.

kr4ng said:

dcdennis said:

a perfect example of this would be iOS apps. whenever i have a need or desire for an app, i immediately ignore the ones that have barely any reviews and gravitate towards the ones that have several hundred or a thousand reviews. i never would have bought half the apps i have if i didnt see that 900+ people gave it 4/5 stars where as other apps in its category only had 40 or 50 reviews.

I can see you aren't a DC hipster.

The real reason I'm not going to Worlds is that they don't provide free PBR at the events.

If A.Quality = Undefined and B.Quality = Undefined and A.Quantity = 1,000,000 and B.Quantity = 1,000 and Player.ChooseGame prioritizes Quality over Quantity, Player.ChooseGame will still always choose A as it cannot compare Quality.

Or it will tell you that you suck at programming… I mean that's the most likely, but I'm pretending otherwise. >.>

Hell if A.Quality = 1,000,000 and B.Quality = 1, but A.Quantity = 0 and B.Quantity = 100, I'd assume a player would choose B. It is far more likely that a player's propensity to buy a game is a combination of quality and the ability to play the game (quantity) than quality or quantity alone.