Long time lurker seldom poster
Anyways i wanted to ask you my fellow GMs how you view the Slaugth in your campaigns (if you use them at all that is).
I myself mainly use them for the odd investigation/horror/TPK mission, where I want the players to be paranoid scared and running for their lives. As such I use mostly human collaborators and bio-constructs within the campaign. Primarily I use the bio-constructs for terrorizing the populace/players, having them hidden, only seen rarely and such. The humans are either ignorant about who they are actually working for, directly mislead or in the rare circumstance in which they known their masters utterly terrified of them. For good measure I also have the Slaugth able to implant small ‘worms’ into the brain of a human and thus dominate them by this parasite. The sideeffect being that the human gets unnatural toughness and strength and don’t have to respond to pain, but after a duration of 3 around months they start to get insane as the worm in their brain degenerate the surrounding tissue.
As to boost the paranoia aspect all, of the Slaugth bio-constructs (including the mind-worms) breaks down after death into amino-acids, fats, water and of course the odd metals they may contain.
Anyways as I have been lurking these forums for years now I know that I’m not the only one using the Slaugth as horror elements, but as I am currently running a campaign where they are starting to show elements of their long term plan, I am curious of how you fine fellows see and use the Slaugth (if at all).
. Some of the stuff I did was use creatures or xeno's as the Slaughts agents/killers. Example is here