WEEEEEEEEE!
Ehm, sorry just pointing out www.fantasyflightgames.com/ffg_content/rogue-trader/support/the-dark-kin/The%20Dark%20Kin%20WQ.pdf
WEEEEEEEEE!
Ehm, sorry just pointing out www.fantasyflightgames.com/ffg_content/rogue-trader/support/the-dark-kin/The%20Dark%20Kin%20WQ.pdf
I wonder who wrote it…
BYE
But, but, but where are Wracks? And and Beastmasters? And Scourges! Mandrakes!
Just kidding, wonderful job, I would be realy happy if more 40kRPG supplemets would have similiar bonus online content.
SCREAMING WITH HAPPINESS
I am glad nobody got to see me flailing my arms in wonder this is fantastic
I like it, but there was one thing that threw me off a bit.
Why do Wyches only get Swift Attack at Rank 4? Seems like something they should get earlier.
Great stuff otherwise.
Hmm. Would a Kabalite Warrior -> Skyterror with a Jump Pack make a proper Scourge?
First: Wheeeeeeee!!!! Awesome!
And secondly: only if he gets the jump back surgically attached to him.
The Skyterror is the greatest thing since The Soul Reaver itself (still waiting on it >.>). It's going to be absolutely perfect for my character. One of the heirs apparent to the Terror Wind Kabal, an army of speed freaks who were originally a Clan of corsairs from Saim-Hann.
So no Trueborn Wyches? Or is that just an omission?
I don't think that Trueborn (as a social class) really exist outside of the Kabals.
I do wonder whether the Incubus Initiate being able to use Murderous Onslaught to make a Swift Attack but not a Lighting Attack is intentional or accidental?
I have a problem with the PDFs and I dont know if it general or only me. The squares with the initial skills/talents of the wych and the new skills/talents it appears me on a gray colour that it is uneasy to read.
I have exactly the same issue. As it is a web-only publication, is there any chance that someone at FFG could see to it that these boxes are changed to be a bit more readable, please?
Unless I missed it, there are no stats for Incubus Armour. We have the Incubus weaponry, but not the armour.
I'm honestly amazed that there was such a demand for playable Dark Eldar so I just have to ask: How do you integrate into a regular party a self-centered, violent and homicidal psychopath with nothing close of a moral compass and that considers everything that isn't himself as fundamentally inferior? This is a member of a race, mind you, that considers knifing you in the back a perfectly acceptable form of greeting and which needs a steaming cup of freshly squeezed agony to work in the mornings.
It might just be me, but I find that having a free-roaming Dark Eldar on board would be as beneficial to the crew as a malfunctioning Gellar Field.
JuankiMan said:
This question could be asked about PCs of all types.
JuankiMan said:
… a self-centered, violent and homicidal psychopath with nothing close of a moral compass and that considers everything that isn't himself as fundamentally inferior?
That sounds like one half of all pen and paper rpg PLAYERS I know, so it wouldn´t be that big of a problem
Yay, now they just have to release Soul Reaver on Drive ThruRPG and I have everything I need to build my Corsair. Well, except rules for soul stones.
Looks very nice and I'll be able to throw my Acolytes against a group of Dark Eldar when they get into the right strength for it. Thanks alot FFG!
TorogTarkdacil812 said:
That sounds like one half of all pen and paper rpg PLAYERS I know, so it wouldn´t be that big of a problem
When a player character behaves like such a backstabbing homicidal maniac the rest of the group tends to put him down like the rabid animal he is with a couple of bolt rounds to the back of the head. I just don't see how could this not be the fate of every single DE character ever made unless the rest of the group was just as insane as he is.
Also, from the DE's perspective, being part of a Rogue Trader crew would be akin to the indignity of taking orders from a particularly well-dressed chimp.
Hilariously, the recently released Dark Eldar character sheet is non compatible with the Wych career.
JuankiMan said:
When a player character behaves like such a backstabbing homicidal maniac the rest of the group tends to put him down like the rabid animal he is with a couple of bolt rounds to the back of the head. I just don't see how could this not be the fate of every single DE character ever made unless the rest of the group was just as insane as he is.
Perhaps by not limiting yourself to straw-man stereotypes…
The Dark Eldar, at the heart of it, are a mercenary breed. Their entire culture revolves around self-serving motives and cruel ambition. But they're also an extremely cunning and patient people… and the combination of greed, cunning and patience makes for both a very dangerous enemy and a powerful potential ally.
The driving force behind any and all Dark Eldar player characters should always be "what do I get out of this"… a motivation that is not a million miles away from that of the average Rogue Trader, it should be remembered. Yes, it's a creature that is metaphysically addicted to the pain and terror of other creatures… but that doesn't mean it'll stab everyone in the back for no reason at a moment's notice… it's too smart for that. That Dark Eldar has hired itself out to the service of another because it gains something - whether in the short term or the long term - by doing so, and murdering your employers on a whim is likely to jeopardise that gain. In Dark Eldar society, the only time you murder someone is when the benefits of doing so outweigh the reprisals, complications or other consequences of the act…
Spook said:
So no Trueborn Wyches? Or is that just an omission?
As I understand, all Trueborn does is make your Fellowship cheaper to buy up? (hopefully next wednesday for my book). Depending on what Kabalites pay for it (I was assuming 500, for no real reason, but I suppose it'd be 250 like the Wych?).
I dunno, I'm trying to parse out in my head now whether Fellowship would be a major part of a Wych. Being 'pretty' is part of their schtik, but they're not exactly known for being charismatic, and someone's force of personality (and being manipulative) lends more to the stat than physical appearance ever does. So they don't necessarily need it. On the otherhand, it's breeding not anything else, that determines it anyway, so why not?
This is so awesome! It just redoubles my pain of having nowhere to play a Dark Eldar =P
N0-1_H3r3 said:
Perhaps by not limiting yourself to straw-man stereotypes…
The Dark Eldar, at the heart of it, are a mercenary breed. Their entire culture revolves around self-serving motives and cruel ambition. But they're also an extremely cunning and patient people… and the combination of greed, cunning and patience makes for both a very dangerous enemy and a powerful potential ally.
The driving force behind any and all Dark Eldar player characters should always be "what do I get out of this"… a motivation that is not a million miles away from that of the average Rogue Trader, it should be remembered. Yes, it's a creature that is metaphysically addicted to the pain and terror of other creatures… but that doesn't mean it'll stab everyone in the back for no reason at a moment's notice… it's too smart for that. That Dark Eldar has hired itself out to the service of another because it gains something - whether in the short term or the long term - by doing so, and murdering your employers on a whim is likely to jeopardise that gain. In Dark Eldar society, the only time you murder someone is when the benefits of doing so outweigh the reprisals, complications or other consequences of the act…
Yes, and that is precisely the thing. Eldar cannot be trusted, and Dark Eldar are a million times worse. Loyalty is an absolutely alien concept to them and every Rogue Trader worth his salt knows it. I can easily see what the DE get's out of the deal, but what baffles me is what the Rogue Trader's side is. It's like welcoming aboard a walking time bomb. It'll obey as long as it serves its purposes but it is impossible to foretell how long it will be so, and the xenos will likely hand over his resignation slip at the end of a poisoned blade if it thinks he can get away with it. And I'm sure the crew will be delighted to have an easily bored torture specialist that literally needs to inflict pain or starve running around the ship during long weeks of warp travel.
Also, I do believe that associating with the Dark Eldar is a capital offense even to the bearer of a Writ of Trade.
JuankiMan said:
Same as with any Xenos mercenary - the lure of the exotic, and the benefit of having those not bound by Imperial dogma. Plus, particularly when dealing with the more intelligent Xenos species, they tend to have knowledge and access to technology that is nigh-impossible for humans to obtain in other ways.
Fundamentally, it's an exotic form of mercenary - you hire them to do nasty things to other people. Sometimes you'll make do with a dozen or so hired guns from Footfall… sometimes you want the brute muscle of an Ork freebooter (a creature which lives for violence, and typically doesn't have much patience), the feral cunning of a Kroot (a creature for whom devouring the flesh of the fallen is a sacred act) or the merciless precision of the Dark Eldar.
JuankiMan said:
The crew don't have a say in the matter, though their morale dips if a Dark Eldar character feeds on them.
And the key point here is "if it thinks it can get away with it". One lone warrior against a starship crew is not the kind of odds a self-serving murderer-for-hire is likely to embrace.
JuankiMan said:
The majority of people in the Imperium - even those who should know better - can seldom tell the difference between Eldar and Dark Eldar. I've never seen any mention of Dark Eldar in particular being singled out as "illegal to associate with, even for people who normally associate with Xenos". Beyond that, legality is seldom a concern most Rogue Traders, particularly once they're beyond the borders of the Imperium (at which point, the Rogue Trader gets to define what is and what isn't legal)
And if you don't want them in your game, don't allow them. Just because you're not sold on the idea doesn't mean that others won't jump at the opportunity.
All sorts of things are capital offenses, and are done anyway.
In 1775, it was a capital offense to conspire against the crown with the French, and to draw up a Constitution, and declare yourself a Nation, but it got done anyway.
It all boils down to story. If you have a good one to tell, it can make sense. If stared at in a vacuum, with an absense of story details, it makes no sense.
But, Worlds secede from the Imperium all the time, thats a capital offense. Marines refuse orders from the Adminstratum, thats a capital offense. Cults of Chaos Gods spring up, thats a capital offense.
Why would a PC engage in Capital offenses? Because they are a PC?