Actually I believe that you can edit a post ONLY within 5 minutes after writing it or by leaving the page open, meaning double post on this forum happens (unfortunately).
vaxx01: believe it or not, projections and attack/block are STILL low. With Introversion and only physical increase psychic powers you may choose to totally forfeit psychic projection, probably, but having low att/def and magic projection should still hurt.
rybras: did I ever mention I LOVE secondary abilities based characters? If I didn't please forgive me! Of course I like your character. I believe the specialist class of Sniper I made should work very fine with it, too. The only "fault" (on my view) is that I would not take vulnerability to poisons for an Assassin, because, using poisons (and very powerful ones) is one of the ways Assassins can really prove lethal in Anima (since they are pretty much "weak" in direct combat) and manipulating poisons if something ever went bad, a nasty GM might ask for a VR check. I'd rather use "Easily Possessed" (how often do enemies try to take control of you in your campaigns?) o vulnerability to Magic (this should actually hurt more). Anyway, overall i really like this character.
Anyway, this is the character with which I started the campaign I'm currently playing as a player (it now is level 4):
ALEYSTER STORMBRINGER:
10-9-8-8-10-8-10-8 (Dies were rolled by GM due to some issues…I thanked him…note that we allow Even Level CPs to be spent on almost anything and not only Characteristic Points)
STRENGTH: 10
DEXTERITY: 10
AGILITY: 8
CONSTITUTION: 10
INTELLIGENCE: 8
POWER: 8
WILLPOWER: 9
PERCEPTION: 8
ASPECT: 10
Size: 20
Race: Human (Phaion Nobility)
Class: Weapon Master
Level 2 – 0 +100 (Been Around) = 100/225 XP
CP:
DISADVANTAGES (5): Code of Conduct (1), Adverse Destiny (2), Level 2 Powerful Enemy (2).
ADVANTAGES (3+5+1): Elan 3 (Noah) (3), Artifact 2 (2), Been Around 2 (2), Jack of All Trades (2).
Presence: 35
Phisical Resistance: 35 +15 (Constitution) +30 (Resistant) = 80
Venom Resistance: 35 +15 (Constitution) = 50
Disease Resistance: 35 +15 (Constitution) = 50
Magic Resistance: 35 +10 (Power) = 45
Psychic Resistance: 35 +10 (Willpower) = 45
HP: 135 +40 (Class) +140 (140DP) = 315
Initiative: 20 +10 (Class) + 25 (Dex+Agi) +25/+15/-15/+15/+25/+5 (Rapier/Shang Gou/Koncerz/Long Sword/Shuko/Buckler) -10 (2XWeapon) -10 (Armor) +20/+30 (Ignore Penalties) =80/70/50/70/80/60
Mov: 8
Fatigue: 10
Regeneration: 3
DP: 700
PRIMARY AB ILITIES: 420DP
COMBAT: 420DP
Attack (Buckler as base weapon proficiency): 85 (170DP) +15 (Dex) +10 (Class) +10/15/+20 (Weapon+10/15/+20) = 110/120/125/130
Block (Buckler as base weapon proficiency): 85 (170DP) +15 (Dex) +10 (Class) +60 (2XBuckler+20) = 110/170
Dodge: 85 (As Block) +10 (Agi) +10 (2XBuckler) -60 (Undeveloped Defense) +30 (Ignore Penalties) = 65/75
Wear Armor: 5 (5DP) +20 (Class) +15 (Str) = 40
Sword Class Module 25DP
Shuko Module 10DP
Guardian Magnus 40DP
SECONDARY ABILITIES: 140DP
ATHLETICS: 0DP
Acrobatics: 10 (Jack) +10 (Agi) = 20
Athleticism: 10 (Jack) +10 (Agi) = 20
Climb: 10 (Jack) +10 (Agi) +80 (2XShuko+15) = 20/100
Jump: 10 (Jack) +15 (Str) = 25
Ride: 10 (Jack) +10 (Agi) = 20
Swim: 10 (Jack) +10 (Agi) -50 (Armor) +35 (Ignore Penalties) = 5
SOCIAL: 0DP
Intimidate: 10 (Jack) +10 (Wil) = 20
Leadership: 10 (Jack) +10 (Pow) = 20
Persuasion: 10 (Jack) +10 (Int) = 20
Style: 10 (Jack) +10 (Pow) = 20
PERCEPTION: 20DP
Notice: 10 (Jack) +10 (20DP) +30 (Per) = 50
Search: 10 (Jack) +10 (Per) = 20
Track: 10 (Jack) +10 (Per) = 20
INTELLECTUALS: 0DP
Animals: 10 (Jack) +10 (Int) = 20
Appraisal: 10 (Jack) +10 (Int) = 20
Herbal Lore: 10 (Jack) +10 (Int) = 20
History: 10 (Jack) +10 (Int) = 20
Medicine: 10 (Jack) +10 (Int) = 20
Memorize: 10 (Jack) +10 (Int) = 20
Navigation: 10 (Jack) +10 (Int) = 20
Occult: 10 (Jack) +10 (Int) = 20
Science: 10 (Jack) +10 (Int) = 20
VIGOR: 120DP
Withstand Pain: 10 (Jack) +60 (60DP) +10 (Wil) = 80
Composure: 10 (Jack) +60 (60DP) +10 (Wil) = 80
Feats of Strength: 10 (Jack) +15 (Str) +10 (Class) = 35
SUBTERFUGE: 0DP
Disguise: 10 (Jack) +15 (Dex) = 25
Hide: 10 (Jack) +10 (Per) = 20
Lock Picking: 10 (Jack) +15 (Dex) = 25
Poison: 10 (Jack) +10 (Int) = 20
Stealth: 10 (Jack) +10 (Agi) -25 (Armor) +25 (Ignore Penalties) = 20
Theft: 10 (Jack) +15 (Dex) = 25
Trap Lore: 10 (Jack) +10 (Per) = 20
CREATIVE: 0DP
Art: 10 (Jack) +10 (Pow) = 20
Dance: 10 (Jack) +10 (Agi) = 20
Music: 10 (Jack) +10 (Pow) = 20
Sleight of Hand: 10 (Jack) +15 (Dex) = 25
Forge: 10 (Jack) +15 (Dex) = 25
NOTE: I didn't put the Armor penalty everywhere, since it's always absorbed by the Ignore Penalties abiltity.
MARTIAL KNOWLEDGE: 30
Guardian Magnus: 10
Unspent: 20
ELAN (Noah): 70
Resistant 5
Inhuman 5
Ignore Peanlties 10
Dark Power: 15 (35/140)
Equipment: 10
Unspent: 15
MONEY: 1147GC (Sold almost everything granted to Phaion Nobility to buy weaponry and other useful stuff) + 2XRapiers (0.5GC left)
2XRapier+10: (+0 gone to +10) (+10Attack, +10Block, Dam 60 [75], Ini+25, Thrust, Cut, Sword, Precision, Fort31, Bre12, Pres120, -2AT)
2XShang Gou+10: (+0 gone to +10) (+10Attack, +10Block, Dam 60 [75], Ini+15, Cut, -, Sword, Complex/Trap Weapon/Use two for Great Area Attack at -40, Fort32, Bre11, Pres120, -2AT)
2XKoncerz+15: (+5 gone to +15) 480GC (+15 Attack, +15 Block, Dam 90 [115], Ini-15, Cut, -, Sword, Cavalry Charge/Great Area Attack, Fort 49, Break 22, Pres 170, -3AT)
2XLong Sword+15: (+5 gone to +15) 100GC (+15 Attack, +15 Block, Dam 80 [105], Ini+15, Cut, -, Sword, -, Fort 53, Break 23, Pres 175, -3AT)
Shuko+15: (+5 gone to +15) 60GC (+15 Attack, +15 Block, Dam 50 [75], Ini+25, Thrust, -, Short Arm, +40Climb, Fort49, Break 18, Pres 175, -3AT)
2XBuckler+20 (+10 gone to +20, part of Aries Armor) (+20 Attack, +20 Block, Dam 55 [80], Ini+5, Imp, -, Shield, +10Block/+5Dodge, Fort 64, Break 25, Pres 220, -4AT)
Aries Armor: Half Plate+20 (Cut8, Imp8, Per8, Heat6, Ele4, Cold5, Ene5, Req 50, Nat -, Mov 0, For 66, Pres 235, Complete, Hard, fittted with 10 chains that automatically link weapon handles and can be used for Aries Magnus, thanks to the extremely large bracers that work as 2XBuckler+20)
Open Helm+20 (+10 gone to +20, part of Aries Amor) (Cut9, Imp8, Per9, Heat7, Ele4, Cold7, Ene5, Req 0, Penalty -, For 66, Pres 225, Head, Hard)
1XGood Boots 0.5GC
3XGood Belt 0.3GC
10XDecent Man Underwear 0.1GC
1XGood Gloves 0.2GC
2XGood Pants 0.2GC
2XGood Shirts 0.4GC
1XDesigner’s Coat 5GC
1XDecent Man’s Formal Outfit 2GC
1XDecent Man’s Kimono 0.15GC
1XWarhorse 250GC
1XLight Barding 20GC
4XGood Field Rations 0.2GC
1XSmall Tent 1GC
1XSmall Chest 0.15GC
1XGood Lock 5GC
2XLarge Bags 0.1GC
1XGood Rope 0.25GC
1XHook 0.15GC
2XBlanket 0.02GC
1XBackpack 0.3GC
6XSharpening Stones 0.03GC
Oil Lamp 0.2GC
6XOil 0.03G
1XFlint & Tinder 0.01GC
1XLock Pick 1GC
1XSmall Trap 0.5GC
I've made far stronger builds, but none is as fun-play as this one.