One of the upgrades for the Move power is the ability to hurl objects at your opponents. The description lists how damage is calculated for this. My question is: do you have to roll to hit your opponent? and if so what skill/ability to do you roll? If not, does using the power mean you automatically hit your opponent provided that the target is in the range band your force weilding character can effect?
Example, I experimented with a Human Force Exile character that maxed out the move force talent tree. (grabbed extra obligation) He can move objects up to size 4 in a medium range band or closer. He also has the upgrade to pull secured objects or objects from opponents' grips and he hurl objects at high speed for damage. The scenario where our hero is in a warehouse full of crates being ambushed by gang of thugs, first turn he maneuvers to covers to spends an action pull a blaster from a thug (don't bother buying a starting weapon).
He rolls a force die and on any light side result he succeeds? If the target is in Medium range or closer does he even need light side result to succeed? If he rolls a dark side result he can spend a light side destiny point and convert the force die result? Nothing the thug can do. On his second turn he Force Moves a crate (size 3 or 4) and hurls into another thug, rolling a Force die to determine damage (minimum 40 with a size 4 crate?) If the can effect two objects at the same time can he target two thugs each with a crate? Every turn he smashs a thug without having to roll successes or risk threats/despair?
Am I missing something here, that's seem awful powerful? I understand that if this character is using the Force that much he'll be found out and the Empire will park a fleet of Star Destroyers in every system he goes. But, I talking more about a rule mechanic issue. This seems like this character can derail a important/challenging climatic fight pretty easily.
I can post the stats and XP spend for the starting character if there is a question about that.