Peacekeeper_b said:
Have any of you ever been in a real firefight? Most Soldiers I know will hit a stationary target on a firing range with just about every shot (0ver 90%) of the time. From the prone position, not rushed, at a stationary fixed target with time to aim, sounds like a +60 modifier to me. But once a real fire fight starts their accuracy suffers as the enemy is moving, concealed, behind cover, firing back and not letting them fire unrushed or with aim.
Agreement in general with what you said (sorry for the late reply, but somehow I just noticed this post despite having read past it several times). The fact that you can get up to a +60 modifier means your character with the base value of 30 has a fairly sizable chance of succeeding at everyday tasks, and that you might want to just not bother rolling.
As for firefights, I've studied some of the FBI data on the matter. I won't say why, but let's just point out that I'm not answering the question of whether or not I've been in the crossfire of two rival gangs, although I will say that you never, ever go to the Fifth Ward in Houston if you can avoid it. Most firefights occur at ranges of 21 or fewer feet, and half of those at ranges of 8 feet or less. Over half of all gunfights occur in inclement conditions (what's referred to as "average battle conditions") - panic, panting for breath, snapfire while yourself receiving fire, etc. The remainder are shots at an unsuspecting target from ambush, which may or may not lead to return fire, or are exchanges of fire between experienced combatants. Hits are astonishingly rare - to say that the average person hits 15% of the time in these conditions would actually be an overstatement, but for game purposes works out okay.
Also, most of the time when a hit does occur, the person is usually dining on pavement immediately, from trauma, shock, pain, and bloodloss. Any part of a person hit by a .45 will almost certainly be reduced to paste.
Looking at the military data, in a real combat situation the average soldier is going to hit with considerably less than 30% of their shots, but part of the reason for this is that many times bullets are let loose for reasons other than killing the enemy (area denial tactics, shooting at possible targets, etc.). Of those shots that are fired at actual known targets, a trained soldier is looking at about one in five shots hitting if they're receiving fire (and thus hiding behind cover), in poor lighting conditions, fatigued, etc. Only in optimal occurrances (which includes not trying to preserve his/her own life) will a soldier achieve better than 30% accuracy. Indeed, the "three round burst" is intended to increase the chances of hitting with a single shot, not to put more than one bullet in a target.
All told, I rather like the combat system in the game. It's trecherous and it rewards the deceitful. For people looking for grimdark, it really is ace.