@Gribble
gribble said:
Yeah, the other thing to bear in mind is that it's not necessarily the probability of getting a single success or advantage that matters for any given roll, but more the probability of getting any particular outcome . There are some outcomes that are not possible (triumph) with just ability + boost, and some that may not increase in probability (double success, which isn't present on the boost die, but I suppose is simulated by one success on the ability die + one success on the boost die). Then again, the only way to get three successes (even if a vanishingly small chance) is with ability + boost, so it does seem a bit wonky there…
I think in your first line, you're talking about success and advantage symbols . And in that case you're right, and it speaks to part reason why its ridiculous to talk about "how many faces have successes on them".
It doesn't matter how many faces you rolled with success on them, or the probability of getting single success more, it matters how many total successes you rolled. And THAT value is ONLY really useful if its greater than the total failures that the roll produced. Just the system for determining a binary success/failure outcome is so complex that dice roll simulation really is the easiest method for evaluating the mechanic by far.
I'm concentrating on the probability of succeeding or failing at a task (NOT the number of success or failures produced), because success at this task is the primary reason the character chose to take an action in the first place: Succeeding on this task is the best way I have to help resolve our current conflict.
And I appreciate that you can't get a triumph without proficiency dice, but that's only part of the roll. And I don't think its anywhere near the most important part. I really think that getting a triumph is GREAT, but remains secondary to the character's ability to successfully tasks (I've said this before in this thread). During our play session, my players consistently said "wow, I seem to be failing on a lot more rolls than it feels like I should be based on my characters skill/proficiency dice/upgrade".
I think you have the causality of what I'm doing reversed. I am doing the math to explain why my simulations are providing the observed results. I am NOT doing simulations to show my math is right. And both of these activities are being performed because my players and I found the upgrade mechanic lacking compared to how we expected it to perform.
The proof is in the pudding, which is the purpose of the simulations I've provided. But if you're willing to post
gribble said:
I suspect that if you're after more successes or advantages - rather than just a higher chance of at least one success or advantage - then you're better off with upgrading rather than boosting.
then you either haven't read my posts in this thread (or at least the ones where I provide evidence), or you disbelieve the evidence that I've provided, because, once again, the following are demonstrably true facts:
- Upgrading an ability die to a proficiency die leads to a smaller increase of the probability of producing a successful roll than a boost does.
- Upgrading an ability die to a proficiency die has a smaller impact on the number of advantages rolled than a boost does.
Reality doesn't care what "you suspect", and I shared the results so you don't have to calculate them.
Hell, the reason I started this thread was because I had the same suspicion:
"Upgrading will provide more successes and advantages than boosting"
and I was theoretically and empirically proven wrong wrong WRONG.
-WJL