Tales of Symphonia fan characters (and possibly other cards)

By Draco Mageat, in UFS General Discussion

ok, as I have a very minor collection of cards and little experience of this game, some of these cards are likely to be broken. I would just like to point out before the over the top comments start that every card has been through quite a bit of testing.

now onto the actual cards. bear in mind though that the 4 elemental atributes ([air], [earth], [fire] and [water]) refer to spell and elements here rather than just skill types like most elements. all is for generic magic and good is for divine angel skills.

*Lloyd* 25/6

[air] [order] [void] (air will be removed as soon as I find a replacement)

E: your attack gets plus 1 damage. playable only if your opponent has 3 or more attacks removed from the game.

E, discard 1 momentum: if your attack deals damage, your opponent removes the top card of their deck from the game.

*Collette* 23/7

[air] [life] [order] (same note as lloyd + this is non-angel collette so no [good])

R, commit: after you fail the control check for an attack card, discard that card from your card pool and draw a card. if it was a [good] card you may draw a card.

*Sheena* 25/6

[all] [chaos] [void]

R, commit, discard 3 momentum: before making a control check to play a card, choose [air], [earth], [fire] or [water]. if that card has the chosen symbol, it becomes a speed 4, 8 damage mid attack with a difficulty of 6 (make the control check for the new difficulty).

*Abyssion* 30/6

[all] [evil] [void]

F, commit, loose 5 vitality: ready all your commited foundations.

F, loose 3 vitality: look at your opponents hand, you may choose an attack card from it. if you do, play it ignoring all symbols (control check nessicery). this attack cannot be added to your momentum. playable while committed.

Living Armor 18/4 (may need to be 16/4 or lower, I don't have enough [chaos] and [death] cards to test properly)

[chaos] [death] (only 2)

E, discard 1 random momentum: this attacks damage becomes 1.

and a non-character:

Chosen One (3)

[good] [life] [order]

Unique Foundation

E: each player gains 1 vitality.

(6) (collete is lucky)