Donovan Morningfire said:
AluminiumWolf said:
It'd be akin to being born and raised to use your right hand for everything, and then suddenly having that hand badly mangled in an accident, and thus have to relearn how to do those same things with your left hand.
Sounds easy in theory, but it can be a lot harder than people think, as was proven by an old friend of mine that lost his right hand entirely because some bozo wasn't doing his own job properly. He eventually re-trained himself, but it took him a long time to do it.
that just hit home… though my right hand/arm wasn't mangled, i had surgery on my right shoulder a month ago and had to learn to do everything with my left… (the worst was when the surgery drugs completely wore off two days later and i realized that until that point in my life 27 years had passed without even considering how difficult going number 2 would be with my right hand/arm… hahaha)
korjik said:
FFG is making a new game system from scratch. Seems like a good idea to get the mechanics down a bit before they start trying to ram the harder stuff in.
Besides, it almost seems to me that they are paralleling the original movies. First is about the fringe, second is about the rebellion and third is about the jedi.
that is a **** good point, i hadn't thought of it like that… i just considered the class splitting
). That character wasn't particularly good at much else; he didn't pull his head out of the mug often enough to do much else, and I'm still not sure where he got the money to drink with, but when combat loomed, he did a good job of concentrating fire away from other squishies, while not getting hit, due to the saber, and he could be relied upon, n paper, to drop some seriously big threats, when they deigned to appear. We actually got pretty far, till a larval space slug bit me in half, by surprise (I did the same to it with my lightsaber), and Kenobi's ghost appeared, saving me from death, telling me I had something important to do, yet. We never got back to that game. I'm just not sure how much fun I'll have in a game that doesn't want me to do either of these things. I've played games where the character starts as something, and earns the right to gain a level of Jedi, and acquire the lightsaber, but I'm not sure that's the RP I want to play. I don't need Aleema Keto-level Force powers, or Mace Windu-rated saber skills, nor do I want/usually try to pull all the fun out of my fellow player's hands, but I play Jedi, then Officer style characters (which this book also lacks), and then I look for something else. My old drunk had a blaster, and I used it most of the game, till we found the base, and his past experiences (he killed someone with the Force, to save another, then got the boot) made him not like to call on his Force, so I can do the "hide these two obviouses from the Empire, maybe even your party" pretty easily. I'm just not sure if it's worth all the effort, the way the game is presenting it. Granted, this system is different than any others I've looked at, so far. It isn't d20, obviously, but it isn't every other FFG game I've looked through, either. Some of my skepticism might just be from the dice up, I don't yet understand all of this game. As I page through the book more, maybe more will come to me.