The Point? (Warning, Whining…)

By venkelos, in Star Wars: Edge of the Empire Beta

For someone with a "proper" degree involving maths and stuff, you do seriously little amount of reflection and thinking, it seems you only regurgitate your own fears and ignorance concerning the system FFG has designed, without actually having a inkling idea about what you're talking **** and being hyperbolic about.

They are not baseless fears and concerns no, but you don't seem to understand what is being said and explained to you… the perfect rpg system doesn't exist, and it never will. Being pragmatic on the other hand, would go a long way towards seeing merits in a system for what they are, rather than just naysaying because you fear and have experienced crap happening before, with a different setting and different system… if you have the book read it, if not, well, wait til it comes out and read it in the store before you buy… it seems whatever being said here doesn't get through your barriers…

Jegergryte said:

Being pragmatic on the other hand, would go a long way towards seeing merits in a system for what they are

FWIW I don't have much doubt it will work very nicely for a Han Solo Adventures style game. (And don't get me wrong - I love the Han Solo Adventures and that kind of game).

It is just that that is a long way from being everything that Star Wars encompasses. Er, I am think of Republic Commando, the Tartakovsky Clone Wars cartoons and The Force Unleashed. :0)

Cyril said:

doctorbadwolf said:

Cyril said:

Dono hit all the right points.

Whether you like it or not - Jedi are not the focus of Edge of the Empire.

It's the classic era. Jedi are nearly extinct. Those that do exist are in hiding, and most of them have turned their collective backs on their previous life, hiding or destroying their lightsabers and starting over again to avoid drawing attention to themselves.

Is it possible your might be able to find one through play and convince him to "come out of retirement" and teach you how to be a Jedi proper? Hell, yes it is, but it's not something that's going to happen out of the gate. How long was Luke a moisture farmer and an airspeeder pilot before he met Obi-Wan?

He was a moisture farmer and airspeeder until the campaign started, then he became Obi-Wan's apprentice (at most) halfway through the first adventure.

That's my point though. He spent 19 years being a moisture farmer and an airspeeder pilot. He is learning to become a Jedi over the next several years. He was not brought up in the Jedi temple, learning how to control this power from a young age.

Jedi with a capital "J" aren't the focus of the game. Rogue Force-users using their powers for sometimes dubious and self-serving purposes? Hell yes. But not Jedi proper.

My point is, though, that Luke is a Force User at "level one". Not a good one, but he's at least bought into a force using specialization. He probably spent almost all of his xp on characteristics, has the pilot specialty, and bought into force user, basically.

That shouldn't be difficult to model in the game. Nor should someone who has known they're force sensitive for a while, and has managed to teach himself some small amount of control/abillity.

As to the tone of the game regarding Jedi, I don't want the mechanics of the game to force that on me, if possible.Making it not a pain in the butt to pick up force use in chargen doesn't stop anyone from playing with extreme force user rarity, but going the other way mechanically does make it hard to play that force user in the first place.

$hamrock said:

doctorbadwolf said:

The only issue I have with the force user stuff in this book is that, IMO, the outer rim is exactly the place where non jedi force users belong, and (again, IMO) it shouldn't be as hard as it is to build one from chargen.

Exactly, but it also happens to be the area where the general populace has the most to gain from say…. a 100K credit reward, for any information leading to the death or capture of a jedi, and the don't give a crap if they are traitors or not.

Double-edged sword.


Which is something entirely within the authority of the group/DM, not something decided outside of that authority.