So, I am flipping through my beta, scratching my head in confusion (I've played 3 prior versions of Star Wars RPG, and have enough of a grasp of what I thought FFG would use as a core mechanic (the 40k books) that I thought I'd know what they would be pulling, but hell no). I understand that, like a few other variants, they are trying to sidestep broken Jedi characters by not giving them as an option; Jedi are better, and should be better, than many other class types, in the usual linear fighter vs quadratic wizard argument, and balancing them is a *****, perhaps best dealt with by, as they have, not giving us an option, getting us to play any something else by force, and making us wait to pick it up, at double cost, later, after proving our worth, but I just shake my head at this; we (me) play Star Wars games so we(me) can be Jedi, not some smuggler dimwit, or a Stormtrooper with inferior armor, and better aim. In the MMORPG, other class types are certainly worth it, but my Guardian is the best character, with the best story, and arguably one the best/my favorite Companion characters (Kira Carsen), while the other classes don't even get Force-related missions/Companions/etc. Even the Consular's story seems a smidge inferior to me, based on who the endgame entails (don't want to spoil it).
My point of this thread, however, is a little question. So, I want to build, in this system, the closest thing to my self-taught Jedi possible, and want to know if I am reading this right. For fun, my Jedi to be was an apprentice of Anya Kuro (The Dark Woman) up to the end of the Clone Wars. After this, he is separated from her, and forced to eek out a living in secret, out on the Outer Rim. His knowledge of the Force is more verbal/educational than practice, so building with another class seems fine. I have to pick a Profession, likely Hired Gun or Explorer, maybe Colonist, and then pick up a unique second or third Specialization, F-S Exile. Now, say I want to increase my FR to more than 1 (assuming there's a reason; I didn't really see one, but I was being stupid/amd at the time). I need to purchase 3 or 5 talents (depending on line I am following, JUST to buy Force Rating, which gets me to 2, and then I cannot increase it again? (It only appears once on that table, and no other table). Between that and making lightsabers AWESOME, but not giving me a good way to get one (they are usually illegal, and presented by your Master, who will be conveniently absent, in this setting), and not giving me the Skill to improve using them, it is abundantly clear that they would rather I pretend this isn't Star Wars, game of battling JEDI, regardless of setting (GL has done wonders? when permitted to escape the grasp of his coloring book, to add available Jedi fodder to the galaxy, after Yoda tells Luke he's the only one left). It could just be the beta, and more could be included later, or another whole splat book could devote to the Force and it's users, but giving me so little, in what I view as one of the most important things smacks of stupid. I couldn't even easily stat Vader, if he came hunting my Force-Sensitive pawn (I know, based on lvl, he doesn't really need stats; I'm dead), because they felt a need to leave so much Jedi stuff out.
So what's the point? Am I reading the mechanical part right? Am I reading too much into this? I'm sorry to just whine, but Star Wars is one of my favorite things ever, and I am very nerdy about it; I don't have a life-size cardboard cut out of Darth Vader, or anything, but I certainly believe myself to be an aficionado, as do most people I bore to death with details regarding the topic. Getting through West End's d6 was a pain, and they made one work for Jedi, too, leading into the ease of d20 and Saga d20, so getting hit with this complex, symbol-laden nightmare, and then seeing that they effectively try to ignore my most important character type, it just scares me, a little.