One of my players is a Heretek and in the game his part feels underplayed. Part of this is because he rolls atrociously. The other part is that the NPC Renegade can output a great deal of damage, the PC Apostle is great with the talkie-talkie and the Space Marines are, of course, Space Marines while the core book wasn't a great deal of help in giving us some toys for Hereteks to play with, so I drew up this little document to remedy that. Below are expansions upon the main rule set intended to give your technology oriented characters greater versatility within the game world, as well as some a generalization of technology's prevalence in the game system itself.
Included are:
- Broad summaries for the precedence of technology on a given world.
- Additional modifiers for the acquisition of Mechanicus-related items given the technological advancement of the trading location
- Advanced rules for Hacking (Tech-Use and Security), covering long, short and direct intrusions as well as a series of rules to outline detection.
As always, comments, suggestions, pointless ranting tirades and threats are all welcome and encouraged. Collaboration breeds awesomeness . Otherwise please enjoy and if you discover something horribly flawed or miraculously awesome when you use these, let the rest of us know!
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Technology in Black Crusade