Compiled list of changes to Core Exxett…

By Maelstrom, in Anima: Beyond Fantasy RPG

I have Arcana Exxett and it is a great book. I think the changes that I understand are cool enough.

What I would like to see is the list of changes made for Core Exxett. I mean, who knows how long, if ever, until we see the English release.

Could someone either post or link to a list of Core Exxett changes please?

30+ views and no answers?

Oh well :(

There's a thread on the other forum with the changes.

It does not have ALL of the changes.

The changes it does have are scattered amongst 4 pages of thread. The linked document in that thread only has the changes for the spells.

I didnt think that getting someone from the community to compile all of the changes would be that difficult.

I guess I will just go back to playing Palladium or D20 Modern until Core Exxett comes out. No biggie.

At least the artwork is nice.

Gawd, Palladium? I'm sorry. I use two of the Core Exxet rules in my games:

  • I use the updated Spell List
  • I use the new Natural Bonus and Major Bonus rules for secondaries.

Natural Bonuses work like this: Instead of 1, there are 5. Each level, you have 5 blocks of +10 bonuses to distribute among your secondary abilities. As it is a "Special" bonus, you may only have a cumulative +50 from bonuses of this nature. The Major bonus rule works the same, except you have 1 for a "Physical" skill and 1 for a "Mental" skill. Everything relating to that is in the Core book.

That's all I use, and it works fine. It works great without those rules, too, so you can ignore them entirely if you want.

Okay, maybe I'm missing it in the core book, but what are these Major Bonuses you are refering to. Saying 1 Physical and 1 Mental doesn't really explain that by the way. Please some examples would really help.

Also if someone knows how to do the new characteristic checks please explain, I really hate the roll low rule in the original rules, its just stupid. I have read the other forum regarding this, but NO one actually explained it. They were always very vague and didn't explain how to actually make one, or maybe I just didn't get their explanations.

tasuret said:

Gawd, Palladium? I'm sorry.

cdcace said:

Okay, maybe I'm missing it in the core book, but what are these Major Bonuses you are refering to. Saying 1 Physical and 1 Mental doesn't really explain that by the way. Please some examples would really help.

Also if someone knows how to do the new characteristic checks please explain, I really hate the roll low rule in the original rules, its just stupid. I have read the other forum regarding this, but NO one actually explained it. They were always very vague and didn't explain how to actually make one, or maybe I just didn't get their explanations.

The Natural Bonuses he's referring to are when you go up a level, adding the Ability bonus to your skill again. Used to be you picked one skill at every level to do this with. Now, instead of one skill, you pick two, one physical skill and one mental skill. So, if something is modified by your Agility, and you have a modifier of +15, and you assign a Natural Bonus to it, instead of your Agility adding only +15 it now adds +30.

The new Characteristics check is just going the other way, instead of rolling under, you now roll a D10 and add your Ability score to it, trying to achieve a certain result or above. I think, if you roll a 10 it counts as a 12, but don't quote me on that. To be honest, these checks come up so rarely in my game that I don't use the rule that often.

Arikail said:

I think, if you roll a 10 it counts as a 12, but don't quote me on that. To be honest, these checks come up so rarely in my game that I don't use the rule that often.

There's the "Rule of 10 and 1" in the original Core book, which basically says "If you roll a 10, treat it as a 13, and if you roll a 1, treat it as a -2."

I assume that rule hasn't been changed by Core Exxet, but I can't say for sure (because I don't have the book).

I remember that someone wrote, that the characteristic rolls have changed.

With the "normal" core book, you rolled a D10 and subtracted the value from your characteristic. An higher result means a better outcome. For example: If you have a charateristic of 8 and you have rolled a 4, you get a result of "4" (8-4), which is better than rolling a 7 (because this would be a result of 1).

AFAIR is it in core exxet, that a higher roll is better, because you add the roll to your characteristic and a higher result is a better outcome. And, I think, a 10 would also be a counting as a 12 or 13 but a 1 would count as a 1. So, if we looking at the example from above: A rolled 4 (8+4 = 12) would be worse than a 7 (8+7 = 15).

Like I said, I remember that someone has written this on this forum.

So long,

Some one mentioned that there is a thread with all the changes made destributed among it on a different forum. What forum would that be?

Mostly I am interested in the changed spell list. Any where I can grab that?

zylosan said:

Some one mentioned that there is a thread with all the changes made destributed among it on a different forum. What forum would that be?

Mostly I am interested in the changed spell list. Any where I can grab that?

Find it here:

http://cipher-studios.com/AnimaBB/index.php?topic=6146.0

The spell list is a link on the second page, and there's a compiled list of changes on the fourth page. Other than that, that's the other Anima forum, and is slightly more busy than this is, occasionally.

can someone explain to the mechanics of the magic system in the core exxet

never mind someone else already did