Played my first session last night and we stumbled across a rather surprising… well… I'll call it omission because it seems odd to me that it is missing.
There was a Force user in the group that had the Influence power. She tried to use it on unimportant thug and he was swayed. No biggy. Never crossed my mind to think otherwise. Then she tried to use the power on a person that was more significant and I felt her skill should be tested against him. That's when I realized: there are no rules for resisting mind altering Force powers!
Well, to be fair, I couldn't find rules for resisting mind altering Force powers. The way it seems to be laid out now, if the Force user rolls the die (and is willing to spend a Dark Side result on the roll) it will not fail . So the lowliest, first level, Force user could influence… well… anyone. Boba Fett, Han Solo, Darth Vader, the Emperor. Any person, 100% of the time.
Am I missing a written rule?
We fixed it real quick. We had the target roll Willpower and he had to gain more successes than the amount of Force dots that were invested in the power. Easy enough. I just want to make sure I didn't miss something vital. If this isn't in the book, I think it needs to be addressed before the game goes to final print.